1
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forked from 0ad/0ad

Replaces old materials in actors by materials with norm and spec textures.

Differential Revision: https://code.wildfiregames.com/D4860
This was SVN commit r27368.
This commit is contained in:
Vladislav Belov 2023-01-06 13:59:22 +00:00
parent f4bd43d3e7
commit 975fcddd41
2641 changed files with 18571 additions and 10688 deletions

View File

@ -11,8 +11,12 @@
</group> </group>
<group> <group>
<variant name="texture"> <variant name="texture">
<textures><texture file="gaia/prop_tree_cypess_big.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/prop_tree_cypess_big.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -11,17 +11,29 @@
</group> </group>
<group> <group>
<variant frequency="1" name="palms a"> <variant frequency="1" name="palms a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="palms b"> <variant frequency="1" name="palms b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="palms c"> <variant frequency="1" name="palms c">
<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="palms d"> <variant frequency="1" name="palms d">
<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_norm_spec.xml</material>
</actor> </actor>

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@ -13,8 +13,10 @@
<variant name="texture"> <variant name="texture">
<textures> <textures>
<texture file="gaia/tree_cypress_b.png" name="baseTex"/> <texture file="gaia/tree_cypress_b.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

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@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_argolis.png" name="baseTex"/> <texture file="campaigns/labels/greece_argolis.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_attica.png" name="baseTex"/> <texture file="campaigns/labels/greece_attica.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/> <texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/> <texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/> <texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_delphi.png" name="baseTex"/> <texture file="campaigns/labels/greece_delphi.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -3,8 +3,12 @@
<group> <group>
<variant name="decal_campaign_eretria"> <variant name="decal_campaign_eretria">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_eretria.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/labels/greece_eretria.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_laconia.png" name="baseTex"/> <texture file="campaigns/labels/greece_laconia.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -5,8 +5,10 @@
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/> <decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures> <textures>
<texture file="campaigns/labels/greece_megara.png" name="baseTex"/> <texture file="campaigns/labels/greece_megara.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>props/campaigns/hele_trireme_sail.dae</mesh> <mesh>props/campaigns/hele_trireme_sail.dae</mesh>
<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures> <textures>
<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh> <mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/structures/hele_trireme.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,7 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>props/campaigns/hele_trireme_water.dae</mesh> <mesh>props/campaigns/hele_trireme_water.dae</mesh>
<textures><texture file="campaigns/props/ocean_block.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/props/ocean_block.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -15,8 +15,12 @@
<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/> <prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props> </props>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant frequency="100" name="hele_curtain_wall_gates"> <variant frequency="100" name="hele_curtain_wall_gates">
<mesh>structural/campaign_curtainwallgates_hele.dae</mesh> <mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant frequency="100" name="hele_curtain_wall_towers"> <variant frequency="100" name="hele_curtain_wall_towers">
<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh> <mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>structural/campaigns/settlement_houses.dae</mesh> <mesh>structural/campaigns/settlement_houses.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>structural/campaigns/settlement_houses2.dae</mesh> <mesh>structural/campaigns/settlement_houses2.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,7 +10,10 @@
</props> </props>
<textures> <textures>
<texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/> <texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,7 +6,10 @@
<mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh> <mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh>
<textures> <textures>
<texture file="structural/strat_eastern_buildings.png" name="baseTex"/> <texture file="structural/strat_eastern_buildings.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,7 +6,10 @@
<mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh> <mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh>
<textures> <textures>
<texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/> <texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -4,8 +4,12 @@
<group> <group>
<variant> <variant>
<mesh>structural/campaigns/settlement_temple.dae</mesh> <mesh>structural/campaigns/settlement_temple.dae</mesh>
<textures><texture file="structural/rome_hc_01.png" name="baseTex"/></textures> <textures>
<texture file="structural/rome_hc_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -8,8 +8,12 @@
<props> <props>
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/> <prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
</props> </props>
<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/structures/hele_trireme.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,7 +7,11 @@
<props> <props>
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/> <prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
</props> </props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -18,5 +22,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,7 +7,11 @@
<props> <props>
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/> <prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
</props> </props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -18,5 +22,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,7 +7,11 @@
<props> <props>
<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/> <prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
</props> </props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures> <textures>
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -18,5 +22,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,9 +7,9 @@
<textures> <textures>
<texture file="campaigns/units/mace_alexander.png" name="baseTex"/> <texture file="campaigns/units/mace_alexander.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,9 +7,9 @@
<textures> <textures>
<texture file="campaigns/units/mace_soldier.png" name="baseTex"/> <texture file="campaigns/units/mace_soldier.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,9 +7,9 @@
<textures> <textures>
<texture file="campaigns/units/spart_leonidas.png" name="baseTex"/> <texture file="campaigns/units/spart_leonidas.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -19,7 +19,11 @@
</group> </group>
<group> <group>
<variant frequency="1" name="fur-white"> <variant frequency="1" name="fur-white">
<textures><texture file="skeletal/animal_wolf_white.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_wolf_white.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -30,4 +34,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,6 +10,8 @@
<variant frequency="1" name="Fur-Black"> <variant frequency="1" name="Fur-Black">
<textures> <textures>
<texture file="skeletal/animal_bear_black.png" name="baseTex"/> <texture file="skeletal/animal_bear_black.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -17,5 +19,5 @@
<variant file="quadraped/base_bear.xml"/> <variant file="quadraped/base_bear.xml"/>
<variant file="quadraped/base_bear_death.xml"/> <variant file="quadraped/base_bear_death.xml"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,6 +10,8 @@
<variant frequency="1" name="Fur-Brown"> <variant frequency="1" name="Fur-Brown">
<textures> <textures>
<texture file="skeletal/animal_bear_brown.png" name="baseTex"/> <texture file="skeletal/animal_bear_brown.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -17,5 +19,5 @@
<variant file="quadraped/base_bear.xml"/> <variant file="quadraped/base_bear.xml"/>
<variant file="quadraped/base_bear_death.xml"/> <variant file="quadraped/base_bear_death.xml"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,6 +10,8 @@
<variant frequency="1" name="Fur-White"> <variant frequency="1" name="Fur-White">
<textures> <textures>
<texture file="skeletal/animal_bear_white.png" name="baseTex"/> <texture file="skeletal/animal_bear_white.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -17,5 +19,5 @@
<variant file="quadraped/base_bear.xml"/> <variant file="quadraped/base_bear.xml"/>
<variant file="quadraped/base_bear_death.xml"/> <variant file="quadraped/base_bear_death.xml"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -13,6 +13,8 @@
<mesh>skeletal/animal_boar.dae</mesh> <mesh>skeletal/animal_boar.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_boar_01.png" name="baseTex"/> <texture file="skeletal/animal_boar_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -32,5 +34,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -16,6 +16,8 @@
<variant frequency="1" name="Black"> <variant frequency="1" name="Black">
<textures> <textures>
<texture file="skeletal/animal_cattle_black.png" name="baseTex"/> <texture file="skeletal/animal_cattle_black.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -23,5 +25,5 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -31,5 +31,9 @@
<variant file="quadraped/base_camel_run.xml"/> <variant file="quadraped/base_camel_run.xml"/>
<variant file="quadraped/base_camel_death.xml"/> <variant file="quadraped/base_camel_death.xml"/>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -19,10 +19,14 @@
</group> </group>
<group> <group>
<variant frequency="1" name="feathers-red"> <variant frequency="1" name="feathers-red">
<textures><texture file="skeletal/animal_chicken.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_chicken.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="feathers-brown"> <variant frequency="1" name="feathers-brown">
<textures><texture file="skeletal/animal_chicken_b.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_chicken_b.dds" name="baseTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -33,4 +37,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -33,5 +33,9 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -12,9 +12,11 @@
</animations> </animations>
<textures> <textures>
<texture file="skeletal/animal_crow.png" name="baseTex"/> <texture file="skeletal/animal_crow.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
<mesh>skeletal/crow.dae</mesh> <mesh>skeletal/crow.dae</mesh>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,6 +10,8 @@
<mesh>skeletal/bird_circle.dae</mesh> <mesh>skeletal/bird_circle.dae</mesh>
<textures> <textures>
<texture file="null_white.dds" name="baseTex"/> <texture file="null_white.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -59,5 +61,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -63,5 +63,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -29,5 +29,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -23,5 +23,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -23,5 +23,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -11,6 +11,8 @@
<mesh>skeletal/donkey.dae</mesh> <mesh>skeletal/donkey.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_donkey.dds" name="baseTex"/> <texture file="skeletal/animal_donkey.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -22,5 +24,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,18 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Mesh"> <variant frequency="100" name="Mesh">
<mesh>skeletal/dragon.dae</mesh> <mesh>skeletal/dragon.dae</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_dragon.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_dragon.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -18,5 +18,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -6,6 +6,8 @@
<mesh>skeletal/elephant_african_baby.dae</mesh> <mesh>skeletal/elephant_african_baby.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal-elephant-base-baby.dds" name="baseTex"/> <texture file="skeletal/animal-elephant-base-baby.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -14,5 +16,5 @@
<variant file="quadraped/base_elephant_death.xml"/> <variant file="quadraped/base_elephant_death.xml"/>
<variant file="quadraped/base_elephant_run.xml"/> <variant file="quadraped/base_elephant_run.xml"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -7,6 +7,7 @@
<textures> <textures>
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/> <texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/> <texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -15,5 +16,5 @@
<variant file="quadraped/base_elephant_death.xml"/> <variant file="quadraped/base_elephant_death.xml"/>
<variant file="quadraped/base_elephant_run.xml"/> <variant file="quadraped/base_elephant_run.xml"/>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -7,6 +7,7 @@
<textures> <textures>
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/> <texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/> <texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -15,5 +16,5 @@
<variant file="quadraped/base_elephant_death.xml"/> <variant file="quadraped/base_elephant_death.xml"/>
<variant file="quadraped/base_elephant_run.xml"/> <variant file="quadraped/base_elephant_run.xml"/>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,18 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Mesh"> <variant frequency="100" name="Mesh">
<mesh>skeletal/fish.dae</mesh> <mesh>skeletal/fish.dae</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_fish.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_fish.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -15,9 +15,9 @@
<textures> <textures>
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/> <texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -11,8 +11,10 @@
</animations> </animations>
<textures> <textures>
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/> <texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -8,7 +8,11 @@
</group> </group>
<group> <group>
<variant frequency="1" name="Arctic"> <variant frequency="1" name="Arctic">
<textures><texture file="skeletal/animal_fox_arctic.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_fox_arctic.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -19,4 +23,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -8,7 +8,11 @@
</group> </group>
<group> <group>
<variant frequency="1" name="Red"> <variant frequency="1" name="Red">
<textures><texture file="skeletal/animal_fox_red.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_fox_red.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -19,4 +23,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -14,6 +14,8 @@
<mesh>skeletal/deer_mesh.dae</mesh> <mesh>skeletal/deer_mesh.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/> <texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -49,5 +51,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -16,10 +16,14 @@
</group> </group>
<group> <group>
<variant frequency="1" name="Light"> <variant frequency="1" name="Light">
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_giraffe.png" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="Dark"> <variant frequency="1" name="Dark">
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_giraffeb.png" name="baseTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -48,4 +52,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -16,10 +16,14 @@
</group> </group>
<group> <group>
<variant name="Light"> <variant name="Light">
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_giraffe.png" name="baseTex"/>
</textures>
</variant> </variant>
<variant name="Dark"> <variant name="Dark">
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_giraffeb.png" name="baseTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -43,4 +47,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -51,4 +51,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -25,5 +25,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -6,6 +6,7 @@
<mesh>skeletal/fauna_hippopotamus.dae</mesh> <mesh>skeletal/fauna_hippopotamus.dae</mesh>
<textures> <textures>
<texture file="skeletal/fauna_hippopotamus_spec.png" name="specTex"/> <texture file="skeletal/fauna_hippopotamus_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -21,5 +22,5 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -17,7 +17,11 @@
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_lion.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_lion.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -41,4 +45,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -17,7 +17,11 @@
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_lioness.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_lioness.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -41,4 +45,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -28,5 +28,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,6 +6,8 @@
<mesh>skeletal/muskox.dae</mesh> <mesh>skeletal/muskox.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_muskox.png" name="baseTex"/> <texture file="skeletal/animal_muskox.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -17,5 +19,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -14,7 +14,11 @@
<animation file="quadraped/peacock_death.dae" name="death" speed="75"/> <animation file="quadraped/peacock_death.dae" name="death" speed="75"/>
</animations> </animations>
<mesh>skeletal/peacock.dae</mesh> <mesh>skeletal/peacock.dae</mesh>
<textures><texture file="skeletal/animal_peacock.png" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_peacock.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -25,5 +29,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -51,5 +51,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -45,5 +45,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -51,5 +51,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -56,5 +56,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,7 +6,6 @@
<animations> <animations>
<animation file="quadraped/rhino_idle.dae" name="Idle" speed="100"/> <animation file="quadraped/rhino_idle.dae" name="Idle" speed="100"/>
<animation file="quadraped/rhino_idle2.dae" name="Idle" speed="100"/> <animation file="quadraped/rhino_idle2.dae" name="Idle" speed="100"/>
<animation file="quadraped/rhino_walk.dae" name="Walk" speed="20"/> <animation file="quadraped/rhino_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/rhino_run.dae" name="run" speed="10"/> <animation file="quadraped/rhino_run.dae" name="run" speed="10"/>
<animation file="quadraped/rhino_death.dae" name="death" speed="100"/> <animation file="quadraped/rhino_death.dae" name="death" speed="100"/>
@ -20,6 +19,7 @@
<textures> <textures>
<texture file="skeletal/animal_rhino.png" name="baseTex"/> <texture file="skeletal/animal_rhino.png" name="baseTex"/>
<texture file="skeletal/animal_rhino_spec.png" name="specTex"/> <texture file="skeletal/animal_rhino_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -31,5 +31,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>basic_specmap.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -43,5 +43,9 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,9 +10,11 @@
</animations> </animations>
<textures> <textures>
<texture file="skeletal/animal_seagull.png" name="baseTex"/> <texture file="skeletal/animal_seagull.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
<mesh>skeletal/seagull.dae</mesh> <mesh>skeletal/seagull.dae</mesh>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -10,6 +10,8 @@
<mesh>skeletal/bird_circle.dae</mesh> <mesh>skeletal/bird_circle.dae</mesh>
<textures> <textures>
<texture file="null_white.dds" name="baseTex"/> <texture file="null_white.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -35,5 +37,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -17,15 +17,16 @@
<textures> <textures>
<texture file="skeletal/animal_shark.dds" name="baseTex"/> <texture file="skeletal/animal_shark.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="shark_dark"> <variant frequency="1" name="shark_dark">
<textures> <textures>
<texture file="skeletal/animal_sharkdark.dds" name="baseTex"/> <texture file="skeletal/animal_sharkdark.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -28,5 +28,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -20,5 +20,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -28,5 +28,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>player_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -23,6 +23,8 @@
<mesh>skeletal/tiger.dae</mesh> <mesh>skeletal/tiger.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_tiger.png" name="baseTex"/> <texture file="skeletal/animal_tiger.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -39,5 +41,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -14,9 +14,9 @@
<textures> <textures>
<texture file="skeletal/animal_tuna.png" name="baseTex"/> <texture file="skeletal/animal_tuna.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -32,8 +32,10 @@
</props> </props>
<textures> <textures>
<texture file="null_white.dds" name="baseTex"/> <texture file="null_white.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -8,7 +8,11 @@
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_walrus.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_walrus.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -19,4 +23,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -8,7 +8,11 @@
</group> </group>
<group> <group>
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_whale.dds" name="baseTex"/></textures> <textures>
<texture file="skeletal/animal_whale.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -19,4 +23,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -22,6 +22,7 @@
<textures> <textures>
<texture file="skeletal/animal_whale_fin.png" name="baseTex"/> <texture file="skeletal/animal_whale_fin.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/> <texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -33,6 +34,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>no_trans_spec.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,6 +6,8 @@
<mesh>skeletal/wildebeest_adult.dae</mesh> <mesh>skeletal/wildebeest_adult.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_wildebeest.dds" name="baseTex"/> <texture file="skeletal/animal_wildebeest.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -13,5 +15,5 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -37,5 +37,9 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -13,6 +13,8 @@
<mesh>skeletal/zebra.dae</mesh> <mesh>skeletal/zebra.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_zebra.dds" name="baseTex"/> <texture file="skeletal/animal_zebra.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -29,5 +31,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,6 +6,8 @@
<mesh>skeletal/horse.dae</mesh> <mesh>skeletal/horse.dae</mesh>
<textures> <textures>
<texture file="skeletal/animal_zebra_2.png" name="baseTex"/> <texture file="skeletal/animal_zebra_2.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -14,5 +16,5 @@
<variant file="quadraped/base_horse_death.xml"/> <variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/> <variant file="quadraped/base_horse_run.xml"/>
</group> </group>
<material>default.xml</material> <material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -37,5 +37,9 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -37,5 +37,9 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant file="quadraped/base_bovidae_death.xml" name="death"/> <variant file="quadraped/base_bovidae_death.xml" name="death"/>
</group> </group>
<material>default.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>no_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -51,5 +51,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,8 +6,10 @@
<mesh>gaia/rice_sprout.dae</mesh> <mesh>gaia/rice_sprout.dae</mesh>
<textures> <textures>
<texture file="gaia/rice_sprout.png" name="baseTex"/> <texture file="gaia/rice_sprout.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -6,8 +6,10 @@
<mesh>gaia/rice_sprout_paddy.dae</mesh> <mesh>gaia/rice_sprout_paddy.dae</mesh>
<textures> <textures>
<texture file="gaia/rice_sprout.png" name="baseTex"/> <texture file="gaia/rice_sprout.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -18,5 +18,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -8,6 +8,8 @@
</props> </props>
<textures> <textures>
<texture file="gaia/acacia.png" name="baseTex"/> <texture file="gaia/acacia.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -19,5 +21,5 @@
<mesh>gaia/trees/trunks/acacia_08.dae</mesh> <mesh>gaia/trees/trunks/acacia_08.dae</mesh>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -3,13 +3,19 @@
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="2" name="Texture-Branches-1"> <variant frequency="2" name="Texture-Branches-1">
<textures><texture file="gaia/aleppo_pine.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/aleppo_pine.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="Texture-Branches-2"> <variant frequency="1" name="Texture-Branches-2">
<textures><texture file="gaia/aleppo_pine_test.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/aleppo_pine_test.dds" name="baseTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="Texture-Branches-3"> <variant frequency="1" name="Texture-Branches-3">
<textures><texture file="gaia/aleppo_pine_test2.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/aleppo_pine_test2.dds" name="baseTex"/>
</textures>
</variant> </variant>
</group> </group>
<group> <group>
@ -38,5 +44,9 @@
<mesh>gaia/tree_pine_aleppo_8.dae</mesh> <mesh>gaia/tree_pine_aleppo_8.dae</mesh>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -39,5 +39,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -39,5 +39,9 @@
</textures> </textures>
</variant> </variant>
</group> </group>
<material>basic_trans_wind.xml</material> <textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<material>basic_trans_wind_norm_spec.xml</material>
</actor> </actor>

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