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forked from 0ad/0ad

Add C++ GUI code for drawing charts. Patch by vladislavbelov. JS will come later. Refs #3403

This was SVN commit r19027.
This commit is contained in:
wraitii 2016-12-07 19:03:54 +00:00
parent 82faae8637
commit 977a5c7ca2
8 changed files with 343 additions and 2 deletions

144
source/gui/CChart.cpp Normal file
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@ -0,0 +1,144 @@
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CChart.h"
#include "graphics/ShaderManager.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
#include <cmath>
CChart::CChart()
{
AddSetting(GUIST_CGUIList, "series_color");
AddSetting(GUIST_CGUISeries, "series");
}
CChart::~CChart()
{
}
void CChart::HandleMessage(SGUIMessage& Message)
{
// TODO: implement zoom
}
void CChart::Draw()
{
PROFILE3("render chart");
if (!GetGUI())
return;
UpdateSeries();
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
const float width = rect.GetWidth();
const float height = rect.GetHeight();
if (m_Series.empty())
return;
// Disable depth updates to prevent apparent z-fighting-related issues
// with some drivers causing units to get drawn behind the texture.
glDepthMask(0);
// Setup the render state
CMatrix3D transform = GetDefaultGuiMatrix();
CShaderDefines lineDefines;
CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid, g_Renderer.GetSystemShaderDefines(), lineDefines);
tech->BeginPass();
CShaderProgramPtr shader = tech->GetShader();
shader->Uniform(str_transform, transform);
CVector2D leftBottom, rightTop;
leftBottom = rightTop = m_Series[0].m_Points[0];
for (const CChartData& data : m_Series)
for (const CVector2D& point : data.m_Points)
{
if (point.X < leftBottom.X)
leftBottom.X = point.X;
if (point.Y < leftBottom.Y)
leftBottom.Y = point.Y;
if (point.X > rightTop.X)
rightTop.X = point.X;
if (point.Y > rightTop.Y)
rightTop.Y = point.Y;
}
CVector2D scale(width / (rightTop.X - leftBottom.X), height / (rightTop.Y - leftBottom.Y));
for (const CChartData& data : m_Series)
{
if (data.m_Points.empty())
continue;
std::vector<float> vertices;
for (const CVector2D& point : data.m_Points)
{
vertices.push_back(rect.left + (point.X - leftBottom.X) * scale.X);
vertices.push_back(rect.bottom - (point.Y - leftBottom.Y) * scale.Y);
vertices.push_back(bz + 0.5f);
}
shader->Uniform(str_color, data.m_Color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.1f);
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_LINE_STRIP, 0, vertices.size() / 3);
glLineWidth(1.0f);
glDisable(GL_LINE_SMOOTH);
}
tech->EndPass();
// Reset depth mask
glDepthMask(1);
}
CRect CChart::GetChartRect() const
{
return m_CachedActualSize;
}
void CChart::UpdateSeries()
{
CGUISeries* pSeries;
GUI<CGUISeries>::GetSettingPointer(this, "series", pSeries);
CGUIList* pSeriesColor;
GUI<CGUIList>::GetSettingPointer(this, "series_color", pSeriesColor);
m_Series.clear();
for (size_t i = 0; i < pSeries->m_Series.size(); ++i)
{
m_Series.resize(m_Series.size() + 1);
CChartData& data = m_Series.back();
if (i < pSeriesColor->m_Items.size() && !GUI<int>::ParseColor(pSeriesColor->m_Items[i].GetOriginalString(), data.m_Color, 0))
LOGWARNING("GUI: Error parsing 'series_color' (\"%s\")", utf8_from_wstring(pSeriesColor->m_Items[i].GetOriginalString()));
data.m_Points = pSeries->m_Series[i];
}
}

64
source/gui/CChart.h Normal file
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@ -0,0 +1,64 @@
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CCHART
#define INCLUDED_CCHART
#include "GUI.h"
#include "graphics/Color.h"
#include "maths/Vector2D.h"
#include <vector>
struct CChartData
{
CColor m_Color;
std::vector<CVector2D> m_Points;
};
/**
* Chart for a data visualization as lines or points
*
* @see IGUIObject
*/
class CChart : public IGUIObject
{
GUI_OBJECT(CChart)
public:
CChart();
virtual ~CChart();
protected:
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
/**
* Draws the Chart
*/
virtual void Draw();
virtual CRect GetChartRect() const;
void UpdateSeries();
std::vector<CChartData> m_Series;
};
#endif // INCLUDED_CCHART

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@ -24,6 +24,7 @@
// Types - when including them into the engine.
#include "CButton.h"
#include "CChart.h"
#include "CCheckBox.h"
#include "CDropDown.h"
#include "CImage.h"
@ -312,6 +313,7 @@ void CGUI::Initialize()
AddObjectType("olist", &COList::ConstructObject);
AddObjectType("dropdown", &CDropDown::ConstructObject);
AddObjectType("tooltip", &CTooltip::ConstructObject);
AddObjectType("chart", &CChart::ConstructObject);
}
void CGUI::Draw()

32
source/gui/CGUISeries.h Normal file
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@ -0,0 +1,32 @@
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CGUISERIES
#define INCLUDED_CGUISERIES
#include "GUItext.h"
#include "maths/Vector2D.h"
class CGUISeries
{
public:
std::vector<std::vector<CVector2D>> m_Series;
};
#endif

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@ -40,6 +40,7 @@ GUI Inclusion file
#include "ps/CStr.h"
#include "CGUIList.h"
#include "CGUISeries.h"
#include "GUIbase.h"
#include "GUItext.h"
#include "GUIutil.h"

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@ -1,4 +1,4 @@
/* Copyright (C) 2009 Wildfire Games.
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -40,3 +40,4 @@ TYPE(EAlign)
TYPE(EVAlign)
TYPE(CPos)
TYPE(CGUIList)
TYPE(CGUISeries)

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@ -253,6 +253,11 @@ bool __ParseString<CGUIList>(const CStrW& UNUSED(Value), CGUIList& UNUSED(Output
return false;
}
template <>
bool __ParseString<CGUISeries>(const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
//--------------------------------------------------------

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@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -298,6 +298,35 @@ bool JSI_IGUIObject::getProperty(JSContext* cx, JS::HandleObject obj, JS::Handle
break;
}
case GUIST_CGUISeries:
{
CGUISeries value;
GUI<CGUISeries>::GetSetting(e, propName, value);
JS::RootedObject obj(cx, JS_NewArrayObject(cx, JS::HandleValueArray::empty()));
vp.setObject(*obj);
for (u32 i = 0; i < value.m_Series.size(); ++i)
{
JS::RootedObject inner_obj(cx, JS_NewArrayObject(cx, JS::HandleValueArray::empty()));
for (u32 j = 0; j < value.m_Series[i].size(); ++j)
{
JS::RootedObject val(cx, JS_NewArrayObject(cx, JS::HandleValueArray::empty()));
JS::RootedValue val_x(cx), val_y(cx);
ScriptInterface::ToJSVal(cx, &val_x, value.m_Series[i][j].X);
ScriptInterface::ToJSVal(cx, &val_y, value.m_Series[i][j].Y);
JS_SetElement(cx, val, 0, val_x);
JS_SetElement(cx, val, 1, val_y);
JS_SetElement(cx, inner_obj, j, val);
}
JS_SetElement(cx, obj, i, inner_obj);
}
break;
}
default:
JS_ReportError(cx, "Setting '%s' uses an unimplemented type", propName.c_str());
DEBUG_WARN_ERR(ERR::LOGIC);
@ -588,6 +617,69 @@ bool JSI_IGUIObject::setProperty(JSContext* cx, JS::HandleObject obj, JS::Handle
break;
}
case GUIST_CGUISeries:
{
u32 length;
if (!vp.isObject() || !JS_GetArrayLength(cx, vpObj, &length))
{
JS_ReportError(cx, "Table only accepts a GUISeries object");
return false;
}
CGUISeries series;
series.m_Series.resize(length);
for (u32 i = 0; i < length; ++i)
{
JS::RootedValue data_value(cx);
if (!JS_GetElement(cx, vpObj, i, &data_value))
{
JS_ReportError(cx, "Failed to get a data of series");
return false;
}
JS::RootedObject data(cx, data_value.toObjectOrNull());
u32 data_length;
if (!JS_GetArrayLength(cx, data, &data_length))
{
JS_ReportError(cx, "Series only accepts a chart data");
return false;
}
series.m_Series[i].resize(data_length);
for (u32 j = 0; j < data_length; ++j)
{
JS::RootedValue element_value(cx);
if (!JS_GetElement(cx, data, j, &element_value))
{
JS_ReportError(cx, "Failed to get a chart data element");
return false;
}
JS::RootedObject element(cx, element_value.toObjectOrNull());
u32 element_length;
if (!JS_GetArrayLength(cx, element, &element_length) || element_length < 2)
{
JS_ReportError(cx, "Chart data only accepts a point");
return false;
}
JS::RootedValue element_x(cx), element_y(cx);
if (!JS_GetElement(cx, element, 0, &element_x) || !JS_GetElement(cx, element, 1, &element_y))
{
JS_ReportError(cx, "Failed to get a chart point");
return false;
}
if (!ScriptInterface::FromJSVal(cx, element_x, series.m_Series[i][j].X) ||
!ScriptInterface::FromJSVal(cx, element_y, series.m_Series[i][j].Y))
return false;
}
}
GUI<CGUISeries>::SetSetting(e, propName, series);
break;
}
default:
JS_ReportError(cx, "Setting '%s' uses an unimplemented type", propName.c_str());
break;