Texture update for polar sea
Patch by: @marder Differential Revision: https://code.wildfiregames.com/D4450 This was SVN commit r26576.
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@ -1,15 +1,10 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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var tPrimary = ["polar_snow_a"];
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var tSecondary = "polar_snow_glacial";
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var tHalfSnow = ["ice_01", "ice_dirt"];
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var tSnowLimited = ["polar_snow_b", "polar_ice"];
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var tDirt = "ice_dirt";
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var tRoad = "polar_ice_b";
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var tRoadWild = "polar_ice_cracked";
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var tShore = "polar_ice_snow";
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var tWater = "polar_ice_c";
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var tPrimary = ["alpine_snow_01"];
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var tSecondary = "alpine_snow_02";
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var tShore = "alpine_ice_01";
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var tWater = "alpine_ice_01";
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var oArcticFox = "gaia/fauna_fox_arctic";
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var oArcticWolf = "gaia/fauna_wolf_arctic_violent";
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@ -18,9 +13,9 @@ var oWalrus = "gaia/fauna_walrus";
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var oWhaleFin = "gaia/fauna_whale_fin";
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var oWhaleHumpback = "gaia/fauna_whale_humpback";
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var oFish = "gaia/fish/generic";
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var oStoneLarge = "gaia/rock/mediterranean_large";
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var oStoneLarge = "gaia/rock/polar_01";
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var oStoneSmall = "gaia/rock/alpine_small";
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var oMetalLarge = "gaia/ore/badlands_large";
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var oMetalLarge = "gaia/ore/polar_01";
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var oWoodTreasure = "gaia/treasure/wood";
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var oMarket = "skirmish/structures/default_market";
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@ -28,7 +23,7 @@ var aRockLarge = "actor|geology/stone_granite_med.xml";
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var aRockMedium = "actor|geology/stone_granite_med.xml";
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var aIceberg = "actor|props/special/eyecandy/iceberg.xml";
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var heightSeaGround = -4;
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var heightSeaGround = -10;
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var heightLand = 2;
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var heightCliff = 3;
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@ -70,8 +65,8 @@ placePlayerBases({
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"BaseResourceClass": clBaseResource,
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"Walls": "towers",
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"CityPatch": {
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"outerTerrain": tRoadWild,
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"innerTerrain": tRoad
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"outerTerrain": tSecondary,
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"innerTerrain": tSecondary
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},
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"StartingAnimal": {
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"template": oMuskox
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@ -125,24 +120,15 @@ createBumps(avoidClasses(clWater, 2, clPlayer, 20));
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Engine.SetProgress(60);
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createHills(
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[tPrimary, tPrimary, tSecondary],
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[tSecondary, tSecondary, tSecondary],
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avoidClasses(clPlayer, 20, clHill, 35),
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clHill,
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scaleByMapSize(20, 240));
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Engine.SetProgress(65);
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g_Map.log("Creating dirt patches");
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createLayeredPatches(
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[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
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[[tDirt, tHalfSnow], [tHalfSnow, tSnowLimited]],
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[2],
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avoidClasses(clWater, 3, clDirt, 5, clPlayer, 12),
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scaleByMapSize(15, 45),
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clDirt);
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g_Map.log("Creating glacier patches");
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createPatches(
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[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
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[scaleByMapSize(10, 20), scaleByMapSize(20, 30)],
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tSecondary,
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avoidClasses(clWater, 3, clDirt, 5, clPlayer, 12),
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scaleByMapSize(15, 45),
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