Remove cape redundant props.
Authored by: @Angen Reviewed by: @Stan Differential Revision: https://code.wildfiregames.com/D2434 This was SVN commit r23187.
This commit is contained in:
parent
ec12025304
commit
acbfd21992
@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -62,7 +62,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -38,7 +38,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_archer.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -38,7 +38,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_archer_hip.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -38,7 +38,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_javelinist.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -70,7 +70,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -49,7 +49,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_javelinist.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -38,7 +38,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_archer.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -38,7 +38,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_archer_hip.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -37,7 +37,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_javelinist.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -37,7 +37,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_attack_ranged_javelinist.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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@ -58,7 +58,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_tree.xml"/>
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<variant file="biped/cape_gather_grain.xml"/>
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<variant file="biped/cape_gather_fruit.xml"/>
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@ -12,7 +12,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/base_archer_chariot_ready.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/cape_attack_ranged_archer.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/death_cape.xml"/>
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@ -9,7 +9,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/cape_attack_ranged_archer_hip.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/death_cape.xml"/>
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@ -11,7 +11,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_cavalry_javelin.xml"/>
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<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
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<variant file="biped/rider/death_javelin.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -11,14 +11,14 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_javelin_relax.xml"/>
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<variant file="biped/rider/carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_cavalry_javelin.xml" />
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<variant file="biped/cape_attack_ranged_cavalry_javelin.xml" />
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death_javelin.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -11,13 +11,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_swordsman_ready_shield.xml"/>
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<variant file="biped/rider/carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
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<variant file="biped/rider/gather_meat_hele.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death_shield.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -11,13 +11,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
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<variant file="biped/rider/carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death_shield.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -11,14 +11,14 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_javelin_relax.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_cavalry_javelin.xml"/>
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<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death_javelin.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -10,13 +10,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_swordsman_relax.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/attack_slaughter.xml"/>
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<variant file="biped/rider/cape_attack_slaughter.xml"/>
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<variant file="biped/rider/promotion.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -12,8 +12,8 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield_pers.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death_shield.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -12,8 +12,8 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion.xml" />
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<variant file="biped/rider/attack_slaughter_pers.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -10,13 +10,13 @@
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</variant>
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</group>
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<group>
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<variant file="biped/rider/carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion_shield.xml" />
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -6,13 +6,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_reverse.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/rider/promotion_shield.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -12,7 +12,7 @@
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/promotion_shield.xml"/>
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<variant file="biped/rider/attack_slaughter_shield.xml" />
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<variant file="biped/rider/cape_attack_slaughter_shield.xml" />
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,13 +11,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_a.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/attack_slaughter.xml"/>
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<variant file="biped/rider/cape_attack_slaughter.xml"/>
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<variant file="biped/rider/promotion.xml" />
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/cape_gather_meat.xml"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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@ -11,13 +11,13 @@
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_a.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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<variant file="biped/rider/cape_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/attack_slaughter_shield.xml"/>
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<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
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<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -11,13 +11,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
|
||||
<variant file="biped/rider/base_carry_meat.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -11,13 +11,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
|
||||
<variant file="biped/rider/base_carry_meat.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/javelin/attack_ranged.dae" event="0.74" name="attack_ranged" load="0.20" speed="110"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="attack_slaughter">
|
||||
<animations>
|
||||
<animation event="0.5" file="biped/gatherer/slaughter.dae" name="attack_slaughter" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/attack_slaughter.xml"/>
|
@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/attack_slaughter_shield.xml"/>
|
@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/base_carry_meat.xml"/>
|
Loading…
Reference in New Issue
Block a user