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forked from 0ad/0ad

don't need this anymore

This was SVN commit r2355.
This commit is contained in:
Wijitmaker 2005-05-28 00:04:08 +00:00
parent 7c8acca15e
commit b0ceae0393

View File

@ -1,158 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
<group>
<variant name="Helmet">
<props>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant frequency="50" name="Head">
<props>
<prop actor="props/head/dude_head.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/weapon/weap_axe_b.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/weapon/weap_axe_a.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
<variant name="None"/>
</group>
<group>
<variant>
<props>
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
</props>
</variant>
<variant name="None"/>
</group>
</actor>