Much longer config file
This was SVN commit r806.
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@ -1,3 +1,5 @@
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; System settings:
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novbo=true
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shadows=true
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vsync=false
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@ -7,6 +9,18 @@ vsync=false
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; xres = 1280
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; yres = 960
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; General preferences:
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; selection.outline.quality = 9; ( higher => very slightly slower, better quality)
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; view.scroll.speed = 60
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; view.rotate.speed = 0.002
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; view.rotate.abouttarget.speed = 0.01
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; view.drag.speed = 0.5
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; view.zoom.speed = 256.0
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; view.zoom.wheel.speed = 16.0
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; view.zoom.smoothness = 0.02 ; between 0 and 1
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; view.snap.smoothness = 0.02 ; less is sharper, more is softer
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; Hotkey mappings:
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; Each one of the specified keys will trigger the action on the left
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@ -24,13 +38,17 @@ hotkey.camera.zoom.in = Plus, Equals, NumPlus
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hotkey.camera.zoom.out = Minus, NumMinus
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hotkey.camera.zoom.wheel.in = WheelDown
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hotkey.camera.zoom.wheel.out = WheelUp
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hotkey.camera.rotate = "LeftCtrl+MouseMiddle", "RightCtrl+MouseMiddle", "MouseLeft+MouseRight"
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hotkey.camera.rotate = "LeftCtrl+MouseMiddle", "RightCtrl+MouseMiddle"
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hotkey.camera.rotate.abouttarget = "MouseLeft+MouseRight"
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hotkey.camera.pan = MouseMiddle
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hotkey.camera.pan.left = LeftArrow
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hotkey.camera.pan.right = RightArrow
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hotkey.camera.pan.forward = UpArrow
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hotkey.camera.pan.backward = DownArrow
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hotkey.console.toggle = F1, BackQuote
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hotkey.camera.bookmark.modifier = BackQuote
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hotkey.camera.bookmark.save = LeftCtrl, RightCtrl
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hotkey.camera.bookmark.snap = LeftAlt, RightAlt
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hotkey.console.toggle = F1
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hotkey.selection.add = LeftShift, RightShift
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hotkey.selection.remove = LeftCtrl, RightCtrl
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hotkey.selection.group.add = LeftShift, RightShift
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@ -41,5 +59,8 @@ hotkey.contextorder.next = LeftBracket
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hotkey.contextorder.previous = RightBracket
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hotkey.highlightall = O
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hotkey.orbital.toggle = V
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hotkey.orbital.cheat = "LeftCtrl+Backslash"
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@ -29,6 +29,7 @@
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<!ENTITY % ex_settings
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"checked %bool; #IMPLIED
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font CDATA #IMPLIED
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hotkey CDATA #IMPLIED
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input-initvalue-destroyed-at-focus %bool; #IMPLIED
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rectcolor-selected CDATA #IMPLIED
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scrollbar %bool; #IMPLIED
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@ -17,7 +17,6 @@
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{
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if( !getGUIObjectByName( 'arena' ).hidden )
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{
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writeConsole( "Updating..." );
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g_ballx += g_balldx;
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g_bally += g_balldy;
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if (g_ballx > 600) {
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@ -115,13 +114,15 @@ Nunc bibendum metus a tellus. Nulla lorem metus, convallis id, lobortis eu, elem
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</object>
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<object type="button" name="ball" sprite="sprite1" size="0 0 1 1" z="120">
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<object type="button" name="ball" sprite="sprite1" size="0 0 1 1" z="120" hotkey="orbital.cheat">
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<action on="Press"><![CDATA[
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writeConsole(mouse);
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g_balldx = 0;
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g_balldy = 0;
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]]></action>
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</object>
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<object type="button" sprite="sprite1" size="592 2 608 18" z="200"> |v|
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<object type="button" sprite="sprite1" size="592 2 608 18" z="200" hotkey="orbital.toggle"> |v|
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<action on="Press"><![CDATA[
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var arena = getGUIObjectByName('arena');
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arena.hidden = !arena.hidden;
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