Check for availability of XmppClient.
Move Lobby script function registration to the lobby JS interface. This was SVN commit r15968.
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@ -271,7 +271,7 @@ function handleNetMessage(message)
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g_PlayerAssignments = message.hosts;
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if (g_IsController)
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if (g_IsController && Engine.HasXmppClient())
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{
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var players = [ assignment.name for each (assignment in g_PlayerAssignments) ]
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Engine.SendChangeStateGame(Object.keys(g_PlayerAssignments).length, players.join(", "));
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@ -922,6 +922,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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JSI_Mod::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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// VFS (external)
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scriptInterface.RegisterFunction<CScriptVal, std::wstring, std::wstring, bool, &JSI_VFS::BuildDirEntList>("BuildDirEntList");
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@ -1023,39 +1024,4 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<void, unsigned int, &EnableTimeWarpRecording>("EnableTimeWarpRecording");
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scriptInterface.RegisterFunction<void, &RewindTimeWarp>("RewindTimeWarp");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, int, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetRatingList>("SendGetRatingList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetProfile>("GetProfile");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::LobbyGuiPollMessage>("LobbyGuiPollMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerRole>("LobbyGetPlayerRole");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetRoomSubject>("LobbyGetRoomSubject");
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#endif // CONFIG2_LOBBY
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}
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@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -22,10 +22,47 @@
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#include "gui/GUIManager.h"
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#include "lib/utf8.h"
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#include "lobby/IXmppClient.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "third_party/encryption/pkcs5_pbkdf2.h"
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#include "third_party/encryption/sha.h"
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#include "scriptinterface/ScriptInterface.h"
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void JSI_Lobby::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, int, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetRatingList>("SendGetRatingList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetProfile>("GetProfile");
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scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::LobbyGuiPollMessage>("LobbyGuiPollMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerRole>("LobbyGetPlayerRole");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetRoomSubject>("LobbyGetRoomSubject");
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#endif // CONFIG2_LOBBY
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}
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bool JSI_Lobby::HasXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,12 +18,14 @@
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#ifndef INCLUDED_JSI_LOBBY
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#define INCLUDED_JSI_LOBBY
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#include "lib/config2.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptVal.h"
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#include "lib/config2.h" // for CONFIG2_LOBBY
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namespace JSI_Lobby
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{
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void RegisterScriptFunctions(ScriptInterface& scriptInterface);
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bool HasXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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bool IsRankedGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SetRankedGame(ScriptInterface::CxPrivate* pCxPrivate, bool isRanked);
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@ -66,4 +68,3 @@ namespace JSI_Lobby
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}
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#endif
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