[art] Move Han weapon textures to the right subfolder.
This was SVN commit r26554.
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<variant frequency="1" name="weap_han_sword_05">
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<variant frequency="1" name="weap_han_sword_05">
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<mesh>props/weapons/sword/weap_han_sword_05.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_05.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_06">
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<variant frequency="1" name="weap_han_sword_06">
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<mesh>props/weapons/sword/weap_han_sword_06.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_06.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="texture">
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<variant frequency="1" name="texture">
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<mesh>props/weapons/sword/weap_han_sword_07.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_07.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_08">
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<variant frequency="1" name="weap_han_sword_08">
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<mesh>props/weapons/sword/weap_han_sword_08.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_08.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_01">
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<variant frequency="1" name="weap_han_sword_01">
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<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_02">
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<variant frequency="1" name="weap_han_sword_02">
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<mesh>props/weapons/sword/weap_han_sword_02.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_02.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_03">
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<variant frequency="1" name="weap_han_sword_03">
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<mesh>props/weapons/sword/weap_han_sword_03.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_03.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_04">
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<variant frequency="1" name="weap_han_sword_04">
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<mesh>props/weapons/sword/weap_han_sword_04.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_04.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<variant frequency="1" name="weap_han_sword_han_xin">
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<variant frequency="1" name="weap_han_sword_han_xin">
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<mesh>props/weapons/sword/weap_han_sword_han_xin.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_han_xin.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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@ -5,8 +5,8 @@
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<variant frequency="1" name="weap_han_sword_01">
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<variant frequency="1" name="weap_han_sword_01">
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<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
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<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
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<textures>
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<textures>
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<texture file="props/weapons/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
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<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/>
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<texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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