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forked from 0ad/0ad

[art] Move Han weapon textures to the right subfolder.

This was SVN commit r26554.
This commit is contained in:
wowgetoffyourcellphone 2022-03-05 21:37:04 +00:00
parent c55cd0d7f8
commit db31e46030
12 changed files with 20 additions and 20 deletions

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_05"> <variant frequency="1" name="weap_han_sword_05">
<mesh>props/weapons/sword/weap_han_sword_05.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_05.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_06"> <variant frequency="1" name="weap_han_sword_06">
<mesh>props/weapons/sword/weap_han_sword_06.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_06.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="texture"> <variant frequency="1" name="texture">
<mesh>props/weapons/sword/weap_han_sword_07.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_07.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_08"> <variant frequency="1" name="weap_han_sword_08">
<mesh>props/weapons/sword/weap_han_sword_08.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_08.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_01"> <variant frequency="1" name="weap_han_sword_01">
<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_02"> <variant frequency="1" name="weap_han_sword_02">
<mesh>props/weapons/sword/weap_han_sword_02.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_02.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_03"> <variant frequency="1" name="weap_han_sword_03">
<mesh>props/weapons/sword/weap_han_sword_03.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_03.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_04"> <variant frequency="1" name="weap_han_sword_04">
<mesh>props/weapons/sword/weap_han_sword_04.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_04.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_han_xin"> <variant frequency="1" name="weap_han_sword_han_xin">
<mesh>props/weapons/sword/weap_han_sword_han_xin.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_han_xin.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -5,8 +5,8 @@
<variant frequency="1" name="weap_han_sword_01"> <variant frequency="1" name="weap_han_sword_01">
<mesh>props/weapons/sword/weap_han_sword_01.dae</mesh> <mesh>props/weapons/sword/weap_han_sword_01.dae</mesh>
<textures> <textures>
<texture file="props/weapons/prop_swords_han.png" name="baseTex"/> <texture file="props/weapon/prop_swords_han.png" name="baseTex"/>
<texture file="props/weapons/prop_swords_han_spec.png" name="specTex"/> <texture file="props/weapon/prop_swords_han_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>