This was SVN commit r27381.
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@ -5,12 +5,12 @@
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<group>
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<variant name="Trireme Shields">
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<mesh>props/mace_trireme_shields.dae</mesh>
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<textures>
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<texture file="props/athen_prop_shields.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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<textures>
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<texture file="props/mace_prop_shields.png" name="baseTex"/>
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<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
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<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -12,23 +12,13 @@
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</group>
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<group>
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<variant frequency="1" name="anchor wreath">
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<textures>
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<texture file="props/sele_sail_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="anchor 1">
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<textures>
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<texture file="props/sele_sail_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="apollo lyre">
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<variant frequency="1" name="horned horse">
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<textures>
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<texture file="props/sele_sail_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="asian elephant">
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<textures>
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<texture file="props/sele_sail_04.png" name="baseTex"/>
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<texture file="props/sele_sail_05.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Quinq Shields">
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<mesh>structural/ptol_ship_quinquereme_shields.dae</mesh>
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<textures>
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<texture file="props/shield/sele_round_a_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/sele_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/sele_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Trireme Sail">
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<mesh>props/mace_trireme_main_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="anchor 1">
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<textures>
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<texture file="props/sele_sail_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="apollo lyre">
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<textures>
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<texture file="props/sele_sail_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="asian elephant">
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<textures>
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<texture file="props/sele_sail_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Trireme Shields">
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<mesh>props/mace_trireme_shields.dae</mesh>
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<textures>
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<texture file="props/mace_prop_shields.png" name="baseTex"/>
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<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
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<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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