1
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forked from 0ad/0ad

This was SVN commit r27381.

This commit is contained in:
wowgetoffyourcellphone 2023-01-07 01:33:50 +00:00
parent dc085205e3
commit ead5d68a66
5 changed files with 71 additions and 18 deletions

View File

@ -5,12 +5,12 @@
<group>
<variant name="Trireme Shields">
<mesh>props/mace_trireme_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -12,23 +12,13 @@
</group>
<group>
<variant frequency="1" name="anchor wreath">
<textures>
<texture file="props/sele_sail_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="anchor 1">
<textures>
<texture file="props/sele_sail_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="apollo lyre">
<variant frequency="1" name="horned horse">
<textures>
<texture file="props/sele_sail_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="asian elephant">
<textures>
<texture file="props/sele_sail_04.png" name="baseTex"/>
<texture file="props/sele_sail_05.png" name="baseTex"/>
</textures>
</variant>
</group>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Quinq Shields">
<mesh>structural/ptol_ship_quinquereme_shields.dae</mesh>
<textures>
<texture file="props/shield/sele_round_a_bronze_player.png" name="baseTex"/>
<texture file="props/shield/sele_round_a_norm.png" name="normTex"/>
<texture file="props/shield/sele_round_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant file="others/ships/main_sail_base.xml" name="Trireme Sail">
<mesh>props/mace_trireme_main_sail.dae</mesh>
<textures>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="anchor 1">
<textures>
<texture file="props/sele_sail_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="apollo lyre">
<textures>
<texture file="props/sele_sail_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="asian elephant">
<textures>
<texture file="props/sele_sail_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="Trireme Shields">
<mesh>props/mace_trireme_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>