Props no longer play walk anims when their parent is idle.
This was SVN commit r2219.
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@ -191,8 +191,8 @@ bool CObjectEntry::BuildRandomVariant(CObjectBase::variation_key& vars, CObjectB
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{
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{
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CModel* propmodel = oe->m_Model->Clone();
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CModel* propmodel = oe->m_Model->Clone();
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m_Model->AddProp(proppoint, propmodel);
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m_Model->AddProp(proppoint, propmodel);
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if (oe->m_WalkAnim)
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if (oe->m_IdleAnim)
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propmodel->SetAnimation(oe->m_WalkAnim);
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propmodel->SetAnimation(oe->m_IdleAnim);
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}
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}
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else
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else
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{
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{
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