add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear. This was SVN commit r1652.
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@ -12,6 +12,8 @@
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class CVector3D;
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class CTerrain;
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#include "lib/types.h"
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///////////////////////////////////////////////////////////////////////////////
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// CHFTracer: a class for determining ray intersections with a heightfield
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class CHFTracer
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@ -17,6 +17,7 @@ gee@pyro.nu
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#ifndef CGUI_H
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#define CGUI_H
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#include "ps/errors.h"
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ERROR_GROUP(GUI);
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ERROR_TYPE(GUI, JSOpenFailed);
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@ -5,7 +5,7 @@
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#include <string>
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#include "Errors.h"
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#include "ps/Errors.h"
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namespace I18n
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{
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@ -3,6 +3,8 @@
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#include "lib/res/handle.h"
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#include "ps/CStr.h"
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#include "ps/errors.h"
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ERROR_GROUP(CVFSFile);
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ERROR_TYPE(CVFSFile, LoadFailed);
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ERROR_TYPE(CVFSFile, AlreadyLoaded);
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@ -2,7 +2,7 @@
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#include "precompiled.h"
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#include "Errors.h"
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#include "ps/Errors.h"
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class PSERROR_CVFSFile : public PSERROR {};
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class PSERROR_Error : public PSERROR {};
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@ -3,7 +3,7 @@
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// Kludge: Our included headers might want to subgroup the Game group, so do it
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// here, before including the other guys
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#include "Errors.h"
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#include "ps/Errors.h"
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ERROR_GROUP(Game);
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#include "World.h"
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@ -1,6 +1,7 @@
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#include "precompiled.h"
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#include "StringConvert.h"
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#include "lib/types.h"
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#include <assert.h>
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@ -2,7 +2,7 @@
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#include "CStr.h"
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#include "CLogger.h"
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#include "Errors.h"
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#include "ps/Errors.h"
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#include "World.h"
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#include "MapReader.h"
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@ -11,6 +11,7 @@
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#ifndef _XEROMYCES_H_
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#define _XEROMYCES_H_
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#include "ps/errors.h"
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ERROR_GROUP(Xeromyces);
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ERROR_TYPE(Xeromyces, XMLOpenFailed);
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ERROR_TYPE(Xeromyces, XMLParseError);
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@ -7,6 +7,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include "precompiled.h"
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#include "ps/errors.h"
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#include "ogl.h"
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#include "Renderer.h"
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#include "VertexBuffer.h"
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@ -2,7 +2,7 @@
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#ifndef _SCRIPTINGHOST_H_
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#define _SCRIPTINGHOST_H_
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#include "Errors.h"
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#include "ps/Errors.h"
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ERROR_GROUP(Scripting);
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ERROR_TYPE(Scripting, RuntimeCreationFailed);
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@ -1,6 +1,8 @@
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#ifndef _Simulation_H
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#define _Simulation_H
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#include "lib/types.h"
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class CGame;
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class CGameAttributes;
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class CWorld;
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@ -5,6 +5,8 @@
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//#include "Network/Network.h"
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#include <vector>
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#include "lib/types.h"
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class CGameRecord;
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class CNetMessage;
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class IMessagePipeEnd;
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