Don't error out on complex requirements without tooltip.
Since it is not nice to make the game unusable (citation needed) we'll emit a warning, which is less not nice. Reported by: @Langbart Differential revision: https://code.wildfiregames.com/D4930 Reviewed by: @Langbart Fixes #6724 This was SVN commit r27531.
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@ -968,11 +968,18 @@ function getRequirementsTooltip(enabled, requirements, civ)
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return "";
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// Simple requirements (one tech) can be translated on the fly.
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if ("Techs" in requirements && !requirements.Techs._string.includes(" "))
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if ("Techs" in requirements && !requirements.Techs._string.includes(" ") &&
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requirements.Techs._string[0] != "!")
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return objectionFont(sprintf(translate("Requires %(technology)s"), {
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"technology": getEntityNames(GetTechnologyData(requirements.Techs._string, civ))
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}));
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return objectionFont(translate(requirements.Tooltip));
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// More complex ones need a tooltip.
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if ("Tooltip" in requirements)
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return objectionFont(translate(requirements.Tooltip));
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warn("Complex requirements found, but no tooltip specified. More complex requirements can't be translated on the fly easily.")
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return "";
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}
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/**
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