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forked from 0ad/0ad

Removes useless defines from rock materials.

This was SVN commit r27354.
This commit is contained in:
Vladislav Belov 2023-01-05 17:40:10 +00:00
parent 3453a299d2
commit fe1b2554e2
4 changed files with 29 additions and 35 deletions

View File

@ -1,12 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="player_trans_spec.xml" quality="8"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<define name="USE_PARALLAX" value="1"/>
<define name="USE_AO" value="0"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="2.0 15.0 0.0075"/>
<alternative material="player_trans_spec.xml" quality="8"/>
<define name="USE_PARALLAX" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="2.0 15.0 0.0075"/>
</material>

View File

@ -1,12 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="player_trans_ao_spec.xml" quality="8"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<define name="USE_PARALLAX" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="2.0 15.0 0.0075"/>
<alternative material="player_trans_ao_spec.xml" quality="8"/>
<define name="USE_PARALLAX" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="2.0 15.0 0.0075"/>
</material>

View File

@ -1,12 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="player_trans_spec.xml" quality="8"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<define name="USE_PARALLAX" value="1"/>
<define name="USE_AO" value="0"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
<alternative material="player_trans_spec.xml" quality="8"/>
<define name="USE_PARALLAX" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
</material>

View File

@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="rock_norm_spec.xml" quality="8"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
<alternative material="rock_norm_spec.xml" quality="8"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
</material>