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16376 Commits

Author SHA1 Message Date
585e821274 [Fix] Cleanup onager template after removing soldier construction
Patch by: @real_tabasco_sauce
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5245
This was SVN commit r28092.
2024-05-22 15:31:21 +00:00
660fdfac44 Use pageLoop for structree and civinfo
Deduplicate code in four places.

Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D5261
This was SVN commit r28085.
2024-05-10 13:16:52 +00:00
7c8c9fd59b [GUI] Remove Roman numerals from bot names
To avoid the appearance of two Roman numerals at the end of bot names
(e.g. "Artaxshasha II II -> here "Artaxshasha II" was the name itself
and the second "II" was added when the name was chosen for the second
time), remove the addition of Roman numerals entirely.

Instead, if possible, a new name is chosen for each bot. If not, the
suffix "(n)" is added counting the duplicates and warning is displayed.
AINames are added to the Iberians, Gauls, and Mauryas bringing their
totel to at least 8 each in order avoid any duplicates in regular
8-player games.

Credit to Norse_Harold for changing the condition for reusing names to
not use a hardcoded assumption about the maximum number of player slots

Patch by @Vantha
Accepted by @phosit, @wowgetoffyourcellphone

Differential Revision: https://code.wildfiregames.com/D5256
This was SVN commit r28082.
2024-05-09 18:31:33 +00:00
99cb6b03c5 [Gameplay] Increase capture points for Temple of Amun
Patch by: @real_tabasco_sauce
Differential Revision: https://code.wildfiregames.com/D5264
This was SVN commit r28081.
2024-05-09 18:12:44 +00:00
36626ac623 [Art] Fix the shields on the Roman Siege Ship
Reported to me by @Stan'

This was SVN commit r28080.
2024-05-09 17:57:10 +00:00
14ac8fd6e7 [Art] Add a special rubble actor for the Rice Paddy
Reported by: @Gurken_Khan on the forum
This was SVN commit r28079.
2024-05-09 16:37:33 +00:00
086e95d39c Don't move elements in the bottom panel of the game setup
Also fix the tooltip overlaping with the warning.

Differential Revision: https://code.wildfiregames.com/D5260
This was SVN commit r28078.
2024-05-09 11:11:35 +00:00
53f9faa4e0 [Gameplay Ships] Update tooltip for fire ship, reduce ignition time
Patch by: @real_tabasco_sauce
Differential Revision: https://code.wildfiregames.com/D5251
This was SVN commit r28072.
2024-04-30 23:37:01 +00:00
dd54414fe5 Improve batch training time tech description
In the Han CC I changed `0.8 * 0.75` to `0.8 - 0.2` so it could also be
described the same way.

Accepted By: @Freagarach
Comments By: @sera, @Stan
Trac Tickets: #6755

Differential Revision: https://code.wildfiregames.com/D5031
This was SVN commit r28065.
2024-04-12 18:39:17 +00:00
1b3e8a0218 Fix wrong default in "scaleByMapArea"
Noticed and patch proposed by @Feldfeld in 480228f964
Doesn't have any consequences as the function is only called via
"scaleByMapAreaAbsolute" in the codebase.

accepted by @Feldfeld @marder

Differential revision: https://code.wildfiregames.com/D5248
This was SVN commit r28042.
2024-02-28 06:44:09 +00:00
04ce68f42e rmgen: var -> let -> const
One should always use the variable declaration with the least possible
scope.
This patch cleans up many (but not all) of the `var` in rmgen and
replaces them with `let` or `const`.
The same is done for `let` -> `const`.

comments by: @sera @Stan
Differential revision: https://code.wildfiregames.com/D5214
This was SVN commit r28036.
2024-02-17 11:13:52 +00:00
c1d7ac6182 [Art] Materials | Adjust normal affect on a couple terrain materials. The previous numbers were way too extreme.
This was SVN commit r28030.
2024-02-12 07:11:44 +00:00
7e433b5053 [Art] [Fix] Add 'garrisoned' prop points to the 3 Carthaginian ethnic Embassy structures.
Reported by: @Gurken_Khan
Thread:
https://wildfiregames.com/forum/topic/107313-alpha-27-pre-releaserelease-candidate-build-testing/?do=findComment&comment=564191

This was SVN commit r28029.
2024-02-12 07:09:50 +00:00
789cfb8cf5 [Fix] Add "pair" property forgotten in some techs.
Without the "pair" attribute API3..GameState.prototype.canResearch
doesn't check if the other tech is already researched (or is being
researched).

Patch by: @phosit
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5238
This was SVN commit r28026.
2024-02-05 06:14:29 +00:00
62db78beec [PetraAI] - Fix resources (dead animals) coming in the defense army.
When a wild animal was in a defenseArmy and it was killed, its resource
got into the army as well. This caused a call to GetUnitAIOrder data
which was undefined for the resource.
Fixed by checking for UnitAI-ness and also for attack-ability whilst at
it.

Reported by @seregadushka at the forums:
https://wildfiregames.com/forum/topic/110098-petra-error-winter-is-coming5/.

Investigated and MWE by @Norse_Harold.
Fixes #6899

This was SVN commit r28025.
2024-02-02 12:40:52 +00:00
ca0f8d9bce [Art] Improve the look of the new Roman Antesignanus unit, based on descriptions posted on the forum.
This was SVN commit r28023.
2024-02-02 05:32:27 +00:00
7fd0365f8e [Art] A bunch of minor actor and texture improvements that would too inconsequential to have their own commits.
This was SVN commit r28022.
2024-02-02 03:43:48 +00:00
aee9c54b04 [Gameplay][fix] Use a promotion approach for Roman reforms special tech
Patch by: @real_tabasco_sauce
Accepted by: @borg-, @Riesi, @wowgetoffyourcellphone
Comments by: @phosit, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5206
Fixes #6888

This was SVN commit r28021.
2024-02-02 02:44:30 +00:00
15dca2c0c9 [GUI] Improve and Combine in-game HUD panel textures into a texture sheet
Patch by: @wowgetoffyourcellphone
Comments by: @Stan @vladislavbelov @sera
Accepted by: @real_tabasco_sauce

Differential Revision: https://code.wildfiregames.com/D5231
This was SVN commit r28016.
2024-01-22 05:59:23 +00:00
e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
f9f798158a [Mixins] Change the metal cost effect from multiply to add. Multiply didn't work correctly with Pirate Scout Ships.
This was SVN commit r28006.
2024-01-07 23:10:44 +00:00
d753fe9fca Missed this file in previous commit.
This was SVN commit r28005.
2024-01-07 20:33:44 +00:00
6913d8f167 [Fix] Ramming Ships do not deal double damage against Siege Ships
This was SVN commit r28004.
2024-01-07 08:09:30 +00:00
ec416a9ada [Art | Templates] Improve the look of the Persian civic center with Lamassu statues.
Also add: A lamassu stone ruin object and a Persian Shrine capturable
map object.

Modeling by: @stan'
This was SVN commit r28003.
2024-01-06 22:08:46 +00:00
f3f1ac6d6c [Templates] Add a new mixin for Pirate ships.
This was SVN commit r28002.
2024-01-06 18:11:40 +00:00
c76b8bed2b [GUI] Add a new loading tooltip for Shrines.
This was SVN commit r28001.
2024-01-06 17:58:21 +00:00
c28782a163 Checkref fixes for the Naval commit
This was SVN commit r27998.
2024-01-05 05:27:20 +00:00
3914b61068 [Fix] Oversight in d51b4687e9
Reported by: @stan'
This was SVN commit r27997.
2024-01-04 18:01:00 +00:00
d51b4687e9 [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
Warships now use the Unit AI instead of the Building AI. This allows
players to specifically target fire onto desired targets.
Warship combat now revamped with completely new Warship classes, which
soft counter each other, and new behavior for Fire Ships. With an
all-new ship tech tree at the Dock.
Commit includes fixing maps to switch from the old to the new ship
templates. Also includes revamped Cycladic Archipelago skirmish maps and
some other special surprises. And improved/additional ship UI portraits.

New Warship classes:

Scout Ship
Arrow Ship
Ramming Ship
Siege Ship

Forum discussion:
https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/#comment-539713

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments and suggestions by: @borg-, @phosit (more comments and
discussion at the forum link)

Differential Revision: https://code.wildfiregames.com/D5213
Refs #4000 for a sound issue for actors without an attack animation.

This was SVN commit r27996.
2024-01-04 06:18:50 +00:00
b9da1cd823 Add files that are missing in 28e3b3fd62
This was SVN commit r27994.
2023-12-30 13:01:10 +00:00
28e3b3fd62 [Maps] Add water level support to Flood
In addition to the existing "Shallow" water level two water levels are
added:
- Deep: Only ships can reach other islands
- Rising: The water level changes from Shallow to Deep to a level where
the home islands are flooded.

Accepted By: @real_tabasco_sauce
Comments By: @marder, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5139
This was SVN commit r27992.
2023-12-28 20:22:48 +00:00
ba61b93f94 [Art] Improved fish portrait
This was SVN commit r27991.
2023-12-26 20:03:24 +00:00
2c4a230ad5 [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker. Now they can be massed more easily, but not be OP.
Patch by: @real_tabasco_sauce
Comments from: @borg-
Accepted by: @wowgetoffyourcellphone

Differential Revision: https://code.wildfiregames.com/D5202
This was SVN commit r27990.
2023-12-26 04:15:40 +00:00
c4e082bf9b Make QuitConfirmationReplay extend QuitConfirmation
Comments By: @Freagarach
Fixes: #6894

Differential Revision: https://code.wildfiregames.com/D5224
This was SVN commit r27989.
2023-12-23 09:36:36 +00:00
6dfe29959f [Art] Tech portrait. A goat.
This was SVN commit r27985.
2023-12-17 22:46:36 +00:00
ea96002363 [Art] Two new tech portraits for Naval techs
This was SVN commit r27983.
2023-12-15 17:20:43 +00:00
a719a2176b [Gameplay] Remove TerritoryDecay from Roman Army Camp and Siege Walls
The territory decay of these structures didn't make much sense (gameplay
wise) and made those structures a pain to use.

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Differential Revision: https://code.wildfiregames.com/D5215
This was SVN commit r27978.
2023-12-09 04:24:24 +00:00
83df75c8b5 [Fix] Set priority to 80 per the wiki sound guide
This was SVN commit r27976.
2023-12-08 06:03:29 +00:00
19a290aa28 [Art] Improve some foundations and scaffolds.
This was SVN commit r27975.
2023-12-06 07:53:05 +00:00
2abf0d8db2 Fix missing includes when building without precompiled headers
Patch By: @Riesi
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5209
This was SVN commit r27973.
2023-12-04 20:23:37 +00:00
3a3ecb6727 [Audio] Add a new arrow impact sound and reduce the volume of ram and catapult attacks
This was SVN commit r27972.
2023-12-04 17:51:54 +00:00
7104a7f694 Change name of Persian "Apadana" to "Tachara"
The name "Apadana" will eventually be used for the Persian Wonder:
https://wildfiregames.com/forum/topic/17552-task-wonder-persians-apadana-of-darius/

Differential Revision: https://code.wildfiregames.com/D5204
This was SVN commit r27970.
2023-12-04 02:37:31 +00:00
deebde3e0d [Fix] Typo in Cataphract mixin caused Loot to be placed incorrectly in the template
Reported by: @gameboy
Here:
https://wildfiregames.com/forum/topic/109371-a-cheat-code-caused-the-problem/

This was SVN commit r27968.
2023-12-03 18:26:02 +00:00
b6776c1801 Remove unnecessary arguments in map tests
RandomMap only takes two arguments (baseHeight, baseTerrain) not three.
Originally introduced in 5fe58d80fd.

Noticed by & accepted by @phosit

Differential revision: https://code.wildfiregames.com/D5212
This was SVN commit r27967.
2023-12-03 12:14:46 +00:00
9b6aa5fd0e Adds a medium-class Pirate ship for maps
This was SVN commit r27966.
2023-12-03 00:48:19 +00:00
71cd4ecf98 [Fix] 2e68fccd1d -> restore loyalty_regen.json
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5210
Fixes #6891

This was SVN commit r27964.
2023-12-02 19:00:34 +00:00
37a49249fa [Gameplay] New temple tech "Sacrificial Ritual"
Patch by: @borg-
Accepted by: @real_tabasco_sauce
Comments by: @chrstgtr, @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5188
This was SVN commit r27963.
2023-12-02 18:44:06 +00:00
5ce3478317 Fix typo in serapis_cult noticed by @rollieoo at Transifex.
This was SVN commit r27960.
2023-11-27 07:55:07 +00:00
955c1d9183 [Art] Improve the UV mapping of the pers_palace model
This was SVN commit r27959.
2023-11-25 21:51:48 +00:00
9c0e458f2d [Gameplay] New Mauryan paired food techs.
Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Comments by: @chrstgtr, @genava55

Differential Revision: https://code.wildfiregames.com/D5175
This was SVN commit r27958.
2023-11-25 18:49:15 +00:00
75812d43e6 Improve the wording of the Delian League description
This was SVN commit r27957.
2023-11-24 20:53:45 +00:00
71d45cd9ce [Gameplay] "Woad Warriors" civ bonus for the Britons
Patch by: @borg-
Accepted by: @wowgetoffyourcellphone
Comments by: @real_tabasco_sauce, @chrstgtr
Differential Revision: https://code.wildfiregames.com/D5190
This was SVN commit r27956.
2023-11-24 20:03:51 +00:00
a0592a3c37 [Gameplay] "Satrapy Tribute" feature for the Persian Throne Hall structure
This adds an upgrade option for the Persian "Apadana" (will be renamed
later to "Tachara"), where the player can choose to receive a trickle of
a desired resource, like taxes or tribute from their subject peoples.
Call this the "Satrapy Tribute" feature.

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments by: @chrstgtr, @borg-

Differential Revision: https://code.wildfiregames.com/D5192
This was SVN commit r27954.
2023-11-24 02:58:32 +00:00
63a4799f56 Fix mapgeneration of ambush & frontier in atlas
56f15f0869 broke those maps in atlas where g_MapSettings.TeamPlacement
is never initialized.

Bug found by @elexis
Fix not objected by @elexis (comments: committable if 56f15f0869 should
not be reverted and developer time is limited)

Differential revision: https://code.wildfiregames.com/D5200
This was SVN commit r27952.
2023-11-21 21:44:31 +00:00
62ab340622 [Gameplay] Ptolemaic Polybolos attack rate increased
Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5170
This was SVN commit r27951.
2023-11-21 17:37:04 +00:00
5494110015 [Gameplay] Add forgotten loot in the new cataphract mixin
Patch by: @borg-
Differential Revision: https://code.wildfiregames.com/D5197
This was SVN commit r27950.
2023-11-21 17:31:58 +00:00
a2e7e4a08c [Gameplay] Fix apartment and academy loot
Patch by: @borg-
Differential Revision: https://code.wildfiregames.com/D5191
This was SVN commit r27949.
2023-11-21 17:24:14 +00:00
6a43f91630 Fix oversight in 56f15f0869 regarding iber wall placement
Needed until / if D5082 lands.
Until then we also still need: `g_PlayerbaseTypes`.

Differential revision: https://code.wildfiregames.com/D5196
This was SVN commit r27946.
2023-11-19 20:54:12 +00:00
56f15f0869 Move createBasesByPattern() functionality from rmgen2 to rmgen-common
This means deprecate `createBasesByPattern` in rmgen2 and add new
function `playerPlacementByPattern` in common

Differential revision: https://code.wildfiregames.com/D5194
This was SVN commit r27943.
2023-11-19 15:21:26 +00:00
818ed56c0e Don't rely on default args in placePlayerBase
rather be explicit

Differential revision: https://code.wildfiregames.com/D5193
This was SVN commit r27942.
2023-11-19 12:00:01 +00:00
3c1436223f Move placement options from rmgen2 to rmgen-common
Move the placement functions and the getTeamArray from rmgen2 to
rmgen-common, so that those maps can use the placement options as well,
without having to load the whole rmgen2 library.

Differential revision: https://code.wildfiregames.com/D4948
This was SVN commit r27941.
2023-11-19 11:30:04 +00:00
6002acf833 [Art] Portraits for Persian palace upgrades
This was SVN commit r27940.
2023-11-19 00:18:14 +00:00
2d0339c77f [Art] Fix a few Persian building props.
This was SVN commit r27939.
2023-11-19 00:11:37 +00:00
eeaa4bf159 Fix incorrect random selection for team placement
accepted by: @Freagarach
Differential revision: https://code.wildfiregames.com/D5077
This was SVN commit r27938.
2023-11-18 16:52:40 +00:00
f544c6776b Turret walls on Jebel Barkal & outposts on Danubius again
After they had been broken in 21e866fcf0

Author / patch by: @lairkers

Troubleshooting / comments by @elexis @Freagarach

Fixes #6831

This was SVN commit r27937.
2023-11-18 16:10:58 +00:00
0dcaefc2f6 Add error to TechMan. when trying to finish a non-existing technology (e.g. wrong allied_view tech defined).
This was SVN commit r27935.
2023-11-16 09:40:44 +00:00
a90a3a7e48 [Gameplay] Technology | Roman Roads | A special technology for the Romans
Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments by: @borg-, @chrstgtr
Differential Revision: https://code.wildfiregames.com/D5183
This was SVN commit r27934.
2023-11-13 15:50:28 +00:00
efbee041e9 [Art] Maps | Improve the terrains on Greek Acropolis 4
This was SVN commit r27932.
2023-11-13 00:05:41 +00:00
d8b89fae71 [Gameplay] Correct loot for mercenaries cavs
Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5187
This was SVN commit r27930.
2023-11-11 18:01:57 +00:00
415d0bb999 [Gameplay] Fix healer loot
Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5186
This was SVN commit r27929.
2023-11-11 18:00:07 +00:00
debbcba9a6 Reduces code duplication of specular calculation in shaders.
Differential Revision: https://code.wildfiregames.com/D5178
This was SVN commit r27924.
2023-11-08 23:07:11 +00:00
84d935444f [Gameplay] Ram Garrison improves Ram performance
Patch by: @wowgetoffyourcellphone
Accepted by: @chrstgtr, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5179
This was SVN commit r27922.
2023-11-08 05:12:51 +00:00
2e68fccd1d [Gameplay] Rename the Temple of Vesta aura and make it a more explicit CapturePoints bonus
Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Supporting Comments: @chrstgtr

Differential revision: https://code.wildfiregames.com/D5182
This was SVN commit r27919.
2023-11-07 16:23:38 +00:00
41cf14be2c [Art] Fixes an oversight in the variant files
Patch by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5149
This was SVN commit r27916.
2023-11-06 04:40:23 +00:00
97412464ca [Gameplay] "Nile Delta" civ bonus for Ptolemies
Makes all farming techs at the Farmstead available in the Village Phase
(I) for the Ptolemies.

Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5180
This was SVN commit r27915.
2023-11-05 23:43:25 +00:00
2c6e7a590f [art] Better foundation for Temple of Amun
This was SVN commit r27913.
2023-11-03 16:22:59 +00:00
4e9e950c8f [Art][Gameplay] A slightly larger chicken model to improve gameplay
This creates a slightly larger chicken model, which helps with visual
identification at the start of the match. I have seen multiple let's
plays where finding the initial chickens took too long (in my opinion),
because I believe they are too small for the game world.

Patch by: @wowgetoffyourcellphone
Original model by: @LangBart
Accepted by: @chrstgtr, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5177
This was SVN commit r27910.
2023-10-30 03:01:44 +00:00
1352c13369 Make the sea ground height of Elephantine independent from the mapsize.
Fixes: #6848

Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5132
This was SVN commit r27909.
2023-10-29 14:03:52 +00:00
c90aeee2b3 Remove two globals from MapBrowserPage.js
Comments By: @sera, @elexis
Differential Revision: https://code.wildfiregames.com/D5165
This was SVN commit r27904.
2023-10-28 11:32:37 +00:00
261d606c25 [Gameplay] Maps | Update the Watering Holes (4 player) skirmish map
This map is small and should incentivize fast gameplay with its
abundance of hunt and berries.

This was SVN commit r27903.
2023-10-27 19:15:11 +00:00
ba635f2790 [Gameplay] Use 'dock' variants for Athenian Marines and Mercenary Archers
Patch by: @real_tabasco_sauce
Accepted by: @chrstgtr, @borg-
Comments by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5168
This was SVN commit r27902.
2023-10-27 17:08:16 +00:00
8a683854b0 [Gameplay] Add Onager for Romans. This completes the 'Marian Reform' update
Patch by: @real_tabasco_sauce
Accepted by: @borg-, @wowgetoffyourcellphone
Comments by: @Freagarach, @nifa, @Stan

Differential revision: https://code.wildfiregames.com/D5114
This was SVN commit r27901.
2023-10-27 17:00:19 +00:00
6decff312d [Gameplay] "Marian Reforms" update for the Roman civilization
This is a very unique technology that trades in melee citizen-soldier
infantry in exchange for unlocking Legionaries. Legionaries are similar
to Skiritai except they are cheaper.The idea is that these units can
form the bulk of the Roman army, so they should be cheap, but powerful.
Additional champions remain to supplement these units. And for improved
engagement with Centurions, they gain a special second aura just for
Legionaries, called 'Century Maneuvers"

Patch by: @real_tabasco_sauce
Accepted by: @borg-, @wowgetoffyourcellphone
Comments by: @chrstgtr, @Freagarach,
This was SVN commit r27900.
2023-10-27 16:52:03 +00:00
0bc6602a41 [Gameplay] Skirmish Map | Isthmus of Corinth (2 players)
Patch by: @wowgetpffyourcellphone
Accepted by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5164
This was SVN commit r27899.
2023-10-27 16:39:15 +00:00
be2791a5ce [Gameplay] "Hero" temple for Ptolemaic Egyptians. Ptolemaic heroes trained from a new "Temple of Isis", along with a new tech pair: "Pharaonic Cult" vs. "Serapis Cult."
Patch by: @borg-
Accepted by: @real_tabasco_sauce, @wowgetoffyourcellphone
Supporting comments by: @chrstgtr
Differential revision: https://code.wildfiregames.com/D5169
This was SVN commit r27898.
2023-10-27 16:34:44 +00:00
9f27a8ef8e Revert Changeset e99fab63d1 "[Gameplay] Celtic female warrior upgrade" after additional discussion between historians and balancers
Refs: e99fab63d1

This was SVN commit r27895.
2023-10-21 15:47:23 +00:00
5025505918 [Gameplay] Dog Kennel for Britons
Back by popular demand; patch requested by @borg-. This gives the "War
Dog" Kennel building back to the Britons. Previously removed in Alpha
24. Its removal widely lamented since then.

War Dogs removed from the Briton Stable as a consequence.

Patch by: @wowgetoffyourcellphone
Accepted by: @borg-, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5153
This was SVN commit r27890.
2023-10-15 03:45:14 +00:00
750d2d646c [art] Change base textures of these foundation actors from a struct texture to more efficient blank textures. The base mesh consists of only prop points anyway.
This was SVN commit r27889.
2023-10-14 20:14:34 +00:00
a54dbf4bfd Add brief explanations to the tooltips of the alert buttons.
For a bit of added clarity.

Patch by: @abian
Differential revision: https://code.wildfiregames.com/D5095
Fixes #6850

This was SVN commit r27886.
2023-10-13 09:34:51 +00:00
29b57026a6 Remove Engine.IsGameStarted completely
Revert 89e511def9

refs: #4211, bc6da5e3f2

Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5152
This was SVN commit r27883.
2023-10-12 19:20:56 +00:00
0eae7442b9 Remove calls to Engine.IsGameStarted in loadgame/*
Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5147
This was SVN commit r27882.
2023-10-12 19:07:04 +00:00
5283ae98f2 [art] More foundation sizes for large buildings, specifically Wonders
This was SVN commit r27877.
2023-10-08 22:36:43 +00:00
1108f98431 [Gameplay] Nerf Chandragupta aura
Patch by: @real_tabasco_sauce
Comments by: @borg-
Accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5124
This was SVN commit r27876.
2023-10-08 05:22:18 +00:00
07fdf0a7f7 [Gameplay] Update PrepareTime for ptol bolt shooter
Ptol bolt shooters have their own prepare time and fire rate, so
following 13c169025c, the ptol bolts were unchanged. This patch brings
this prepare time change to the faster firing bolt shooters.

Patch by: @real_tabasco_sauce
Accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5150
This was SVN commit r27875.
2023-10-07 20:15:33 +00:00
3cb09ffc4e [Art] Reduced normal effect for Rock materials; they were visually very bad
This was SVN commit r27873.
2023-10-05 05:29:14 +00:00
bef7f787a0 [Art] Some minor actor style fixes (tabs to spaces)
This was SVN commit r27872.
2023-10-05 01:23:39 +00:00
681e3cfaab [Gameplay] Create a generic 'Longsword' mixin that adds a small splash attack and apply it to the Thracian Black Cloak
This mixin is genericized in order to be useful for other units if
desired. It adds a splash attack, but removes some regular attack to
balance. With this, a champion or other unit can be easily
differentiated. In this instance, it is applied to the Macedonians'
champion swordsman, the Thracian Black Cloak. These guys use the very
long Rhomphaia and Sika swords of Thraco-Dacian origin.

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce, @borg-
Differential revision: https://code.wildfiregames.com/D5145
This was SVN commit r27871.
2023-10-05 01:03:27 +00:00
e99fab63d1 [Gameplay] Celtic female warrior upgrade
Celtic women were famous for their ferocity and aggressiveness against
enemies and it was common for them to fight alongside men in battles,
especially if the battle had been lost, the women being a strong last
line of defense.


Patch by: @borg-
Accepted by: @chrstgtr, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5125
This was SVN commit r27870.
2023-10-05 00:54:49 +00:00
3ea20662f7 Move the game loading out of the SavegameLoader
Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5130
This was SVN commit r27867.
2023-10-02 19:31:06 +00:00
13c169025c [Gameplay][Balance] Reduce bolt and cata prepare time to help with responsiveness/feel
Reduce prepare time for catapults and bolt shooters. Catapults have
recently been nerfed and buffed with a small splash attack. Bolt
shooters are a little underutilized. Both of these units share a
'clunkiness' which is due to their pack/unpack time, minimum range, and
long prepare time. This patch hopes to address part of this clunkiness
by decreasing the prepare time for catas and bolt shooters. This makes
the unit seem more responsive to new commands to attack a different
unit/structure.

Patch by: @real_tabasco_sauce
Accepted by: @wowgetoffyourcellphone
Comments by: @chrstgtr, @Freagarach
Differential revision: https://code.wildfiregames.com/D5131
This was SVN commit r27865.
2023-10-01 02:24:23 +00:00