This replaces the existing arclint linter to ensure the project name
does only include a non-breaking space with a pre-commit hook. The regex
to check is slightly different to account for escaped non-breaking
spaces in JavaScript files and to avoid some false-positives.
Getting and building libraries is now clearly separated from preparing
workspaces.
Some disk space is automatically reclaimed and cleanup is streamlined.
Fix an issue on newer GNU/Linux and macOS where the build would fail due
to missing unistd includes.
Fixes: #6847
Accepted by: @vv221
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D4894
This was SVN commit r28187.
This adds updating the translator credits automatically when updating
translations. This has two benefits:
1. Translator credits are up-to-date in SVN-builds, so potential
problems will already show up there.
2. One manual step less during a release.
Patch by: @Dunedan
Accepted by: @Stan
Differential Revision: https://code.wildfiregames.com/D5299
This was SVN commit r28143.
- Add a new CI docker file
- Fix a typo for checkrefs (Refs https://code.wildfiregames.com/D5266)
- Switch to Clang8
- Unify pipeline reset in a function
- Update the image building pipeline
This was SVN commit r28086.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
- Fix Jenkins warnings about leaked credentials.
- Fix one script not loading utf-8 on windows.
- Fix command line arguments not working when inlined on Linux.
This was SVN commit r27621.
As of the `beta2` version of `premake5`, `sysincludedirs` has been
deprecated
and replaced with/renamed to `externalincludedirs`, and continuing to
use it
causes warnings to be emitted.
With this change, we now use `externalincludedirs` when available so as
to
prevent the warnings, falling back to `sysincludedirs` when it's not to
prevent
breakage with pre-`beta2` versions of `premake5`.
Accepted By: sera
Fixes: #6785
Differential Revision: https://code.wildfiregames.com/D4980
This was SVN commit r27606.
Add a new patch written by s0600204, replacing the use of `distutils`
with `sysconfig` in the setup of the bundled virtualenv in SpiderMonkey.
Add a patch which is a portion of
https://phabricator.services.mozilla.com/D130410, fixing upstream's bug
1739486 on Fedora.
This fixes build issues on recent Debian and Fedora. This is consistent
with upstream's upcoming changes in ESR102 following the deprecation of
`distutils`.
This cleans up some old SM patches; renames the [[SVN:27442]] unicode
patch; moves a Python-related environment variable inside `build.sh`;
fixes indentation and EOL properties.
Differential Revision: https://code.wildfiregames.com/D4893
This was SVN commit r27460.
It still won't link if the user has a more recent issue than whatever
was vendored with Spidermonkey. Refs:
https://code.wildfiregames.com/D3127.
Fix option --with-system-spidermonkey info oversight when updating in
d8332a2938 and d92a2118b0 and d5db03c303
Reported by @sera, @linkmauve
This was SVN commit r27440.
Windows now builds the actor editor for autobuilds, and stores the test
results.
All bundle now has an option to only build the macOS bundle and uses the
number of cores available to build.
docker-translations now builds the long string locale. Fixes#5009.
New script that is run periodically to check if the nopch build still
works.
Docker docs now builds the template analyser data and uploads it to the
server.
Add the design docs script.
Add a new script to build the game using linux with custom flags, such
as gles, clang, special linker etc.
This was SVN commit r27096.
Fixes 08e7efc76a.
The SM build script worked on its own, but the mac OS libraries script
passes it an unexpected value.
This also fixes cross-compilation arm -> x86.
Harfbuzz is explicitly not used when compiling freetype to avoid
pkgconfig using it.
Reorganize the logic a little bit around architecture handling.
Differential Revision: https://code.wildfiregames.com/D4647
This was SVN commit r26882.
- Update GMP to a version that supports arm64 darwin
- Patch spidermonkey 78 to build and run on arm64 darwin
- Choose the correct architecture dynamically in build scripts
- Include python workaround that fixes python related errors on
spidermonkey build
Based on a patch by: kumikumi
Based on a patch by: Langbart
Fixes#6474
Differential Revision: https://code.wildfiregames.com/D4607
This was SVN commit r26881.
This allows cross-compiling for x86_64 on mac ARM machines, and sets
things up for a switch later.
SDL upgrade is necessary for compilation with the GLES headers in
different SDKs.
Tested by: langbart, minohaka
Differential Revision: https://code.wildfiregames.com/D4424
This was SVN commit r26208.