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forked from 0ad/0ad
Commit Graph

10 Commits

Author SHA1 Message Date
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
3136791492 Linux/GCC Compat(tm)
This was SVN commit r1284.
2004-11-07 21:30:47 +00:00
MarkT
6f10c954de Missing JSCollection*. Oops.
This was SVN commit r1224.
2004-10-07 20:09:11 +00:00
MarkT
2ab625720b Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
9fa5e3b57a Better Unicode support in the console
This was SVN commit r1038.
2004-08-24 11:07:50 +00:00
1768ccded3 Miscellaneous GCC fixes
This was SVN commit r948.
2004-08-09 16:44:08 +00:00
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
MarkT
befae8627d Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
1e719e9262 Scripting interface to currently selected entities; plus initial code to support GUI patrol button
This was SVN commit r805.
2004-07-22 16:19:37 +00:00