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0ad/source/scriptinterface/StructuredClone.h

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
#define INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
#include "ScriptForward.h"
#include <memory>
class JSStructuredCloneData;
namespace Script
{
/**
* Structured clones are a way to serialize 'simple' JS::Values into a buffer
* that can safely be passed between compartments and between threads.
* A StructuredClone can be stored and read multiple times if desired.
* We wrap them in shared_ptr so memory management is automatic and
* thread-safe.
*/
using StructuredClone = std::shared_ptr<JSStructuredCloneData>;
StructuredClone WriteStructuredClone(const ScriptRequest& rq, JS::HandleValue v);
void ReadStructuredClone(const ScriptRequest& rq, const StructuredClone& ptr, JS::MutableHandleValue ret);
/**
* Construct a new value by cloning a value (possibly from a different Compartment).
* Complex values (functions, XML, etc) won't be cloned correctly, but basic
* types and cyclic references should be fine.
* Takes ScriptInterfaces to enter the correct realm.
* Caller beware - manipulating several compartments in the same function is tricky.
* @param to - ScriptInterface of the target. Should match the rooting context of the result.
* @param from - ScriptInterface of @a val.
*/
JS::Value CloneValueFromOtherCompartment(const ScriptInterface& to, const ScriptInterface& from, JS::HandleValue val);
/**
* Clone a JS value, ensuring that changes to the result
* won't affect the original value.
* Works by cloning, so the same restrictions as CloneValueFromOtherCompartment apply.
*/
JS::Value DeepCopy(const ScriptRequest& rq, JS::HandleValue val);
} // namespace Script
#endif // INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE