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0ad/source/lib/debug_stl.h
2009-04-18 17:17:34 +00:00

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C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : debug_stl.h
* Project : 0 A.D.
* Description : portable debugging helper functions specific to the STL.
* =========================================================================
*/
#ifndef INCLUDED_DEBUG_STL
#define INCLUDED_DEBUG_STL
namespace ERR
{
const LibError STL_CNT_UNKNOWN = -100500;
// likely causes: not yet initialized or memory corruption.
const LibError STL_CNT_INVALID = -100501;
}
/**
* reduce complicated STL symbol names to human-readable form.
*
* algorithm: remove/replace undesired substrings in one pass (fast).
* example: "std::basic_string<char, char_traits<char>,
* std::allocator<char> >" => "string".
*
* @param buffer holding input symbol name; modified in-place.
* there is no length limit; must be large enough to hold typical STL
* strings. DBG_SYMBOL_LEN chars is a good measure.
* @return name for convenience.
**/
extern char* debug_stl_simplify_name(char* name);
/**
* abstraction of all STL iterators used by debug_stl.
**/
typedef const u8* (*DebugStlIterator)(void* internal, size_t el_size);
/**
* no STL iterator is larger than this; see below.
**/
const size_t DEBUG_STL_MAX_ITERATOR_SIZE = 64;
/**
* prepare to enumerate the elements of arbitrarily typed STL containers.
*
* works by retrieving element count&size via debug information and hiding
* the container's iterator implementation behind a common interface.
* a basic sanity check is performed to see if the container memory is
* valid and appears to be initialized.
*
* @param type_name exact type of STL container (see example above)
* @param p raw memory holding the container
* @param size sizeof(container)
* @param el_size sizeof(value_type)
* @param el_count out; number of valid elements in container
* @param el_iterator out; callback function that acts as an iterator
* @param it_mem out; buffer holding the iterator state. must be
* at least DEBUG_STL_MAX_ITERATOR_SIZE bytes.
* @return LibError (ERR::STL_*)
**/
extern LibError debug_stl_get_container_info(const char* type_name, const u8* p, size_t size,
size_t el_size, size_t* el_count, DebugStlIterator* el_iterator, void* it_mem);
#endif // #ifndef INCLUDED_DEBUG_STL