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forked from 0ad/0ad
0ad/source/renderer/backend/gl
vladislavbelov 2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
..
Buffer.cpp Moves GL debug information toggle to run-time to make it easier to test after release. 2022-02-18 22:38:45 +00:00
Buffer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
Device.cpp Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054 2022-04-12 16:13:47 +00:00
Device.h Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054 2022-04-12 16:13:47 +00:00
DeviceCommandContext.cpp Moves AssertPointersBound to draw commands to not forget to call it for new shaders. 2022-04-12 18:02:08 +00:00
DeviceCommandContext.h Invalidates CDeviceCommandContext texture bind cache properly. 2022-03-17 18:17:11 +00:00
Framebuffer.cpp Fixes warnings about unused function arguments in renderer. 2022-04-08 06:49:38 +00:00
Framebuffer.h Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
ShaderProgram.cpp Uses GL device capabilities for all vertex attribute locations. 2022-04-12 16:49:04 +00:00
ShaderProgram.h Adds names to GL shaders and programs. 2022-04-11 20:30:23 +00:00
Texture.cpp Invalidates CDeviceCommandContext texture bind cache properly. 2022-03-17 18:17:11 +00:00
Texture.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00