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forked from 0ad/0ad
0ad/source/renderer/backend/gl
2022-10-30 00:38:45 +00:00
..
Buffer.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Buffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Device.cpp Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement. 2022-10-30 00:38:45 +00:00
Device.h Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement. 2022-10-30 00:38:45 +00:00
DeviceCommandContext.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
DeviceCommandContext.h Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer. 2022-10-12 21:51:27 +00:00
DeviceForward.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
Framebuffer.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
Framebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
ShaderProgram.cpp Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
ShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
Texture.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
Texture.h Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00