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forked from 0ad/0ad
0ad/source/gui/ObjectBases/IGUIObject.cpp
2021-05-26 18:52:22 +00:00

502 lines
13 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIObject.h"
#include "gui/CGUI.h"
#include "gui/CGUISetting.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/Scripting/JSInterface_GUIProxy.h"
#include "js/Conversions.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptExtraHeaders.h"
#include "scriptinterface/ScriptConversions.h"
#include "soundmanager/ISoundManager.h"
#include <algorithm>
#include <unordered_map>
const CStr IGUIObject::EventNameMouseEnter = "MouseEnter";
const CStr IGUIObject::EventNameMouseMove = "MouseMove";
const CStr IGUIObject::EventNameMouseLeave = "MouseLeave";
IGUIObject::IGUIObject(CGUI& pGUI)
: m_pGUI(pGUI),
m_pParent(),
m_MouseHovering(),
m_LastClickTime(),
m_Enabled(this, "enabled", true),
m_Hidden(this, "hidden", false),
m_Size(this, "size"),
m_Style(this, "style"),
m_Hotkey(this, "hotkey"),
m_Z(this, "z"),
m_Absolute(this, "absolute", true),
m_Ghost(this, "ghost", false),
m_AspectRatio(this, "aspectratio"),
m_Tooltip(this, "tooltip"),
m_TooltipStyle(this, "tooltip_style")
{
}
IGUIObject::~IGUIObject()
{
if (!m_ScriptHandlers.empty())
JS_RemoveExtraGCRootsTracer(ScriptRequest(m_pGUI.GetScriptInterface()).cx, Trace, this);
// m_Children is deleted along all other GUI Objects in the CGUI destructor
}
void IGUIObject::RegisterChild(IGUIObject* child)
{
child->SetParent(this);
m_Children.push_back(child);
}
void IGUIObject::UnregisterChild(IGUIObject* child)
{
std::vector<IGUIObject*>::iterator it = std::find(m_Children.begin(), m_Children.end(), child);
if (it != m_Children.end())
{
(*it)->m_pParent = nullptr;
m_Children.erase(it);
}
}
void IGUIObject::RegisterSetting(const CStr& Name, IGUISetting* setting)
{
if (SettingExists(Name))
LOGERROR("The setting '%s' already exists on the object '%s'!", Name.c_str(), GetPresentableName().c_str());
else
m_Settings.emplace(Name, setting);
}
void IGUIObject::ReregisterSetting(const CStr& Name, IGUISetting* setting)
{
if (!SettingExists(Name))
LOGERROR("The setting '%s' must already exist on the object '%s'!", Name.c_str(), GetPresentableName().c_str());
else
m_Settings.at(Name) = setting;
}
bool IGUIObject::SettingExists(const CStr& Setting) const
{
return m_Settings.find(Setting) != m_Settings.end();
}
bool IGUIObject::SetSettingFromString(const CStr& Setting, const CStrW& Value, const bool SendMessage)
{
const std::map<CStr, IGUISetting*>::iterator it = m_Settings.find(Setting);
if (it == m_Settings.end())
{
LOGERROR("GUI object '%s' has no property called '%s', can't set parse and set value '%s'", GetPresentableName().c_str(), Setting.c_str(), Value.ToUTF8().c_str());
return false;
}
return it->second->FromString(Value, SendMessage);
}
void IGUIObject::SettingChanged(const CStr& Setting, const bool SendMessage)
{
if (Setting == "size")
{
// If setting was "size", we need to re-cache itself and all children
RecurseObject(nullptr, &IGUIObject::UpdateCachedSize);
}
else if (Setting == "hidden")
{
// Hiding an object requires us to reset it and all children
if (m_Hidden)
RecurseObject(nullptr, &IGUIObject::ResetStates);
}
else if (Setting == "style")
m_pGUI.SetObjectStyle(this, m_Style);
if (SendMessage)
{
SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
HandleMessage(msg);
}
}
bool IGUIObject::IsMouseOver() const
{
return m_CachedActualSize.PointInside(m_pGUI.GetMousePos());
}
void IGUIObject::UpdateMouseOver(IGUIObject* const& pMouseOver)
{
if (pMouseOver == this)
{
if (!m_MouseHovering)
SendMouseEvent(GUIM_MOUSE_ENTER,EventNameMouseEnter);
m_MouseHovering = true;
SendMouseEvent(GUIM_MOUSE_OVER, EventNameMouseMove);
}
else
{
if (m_MouseHovering)
{
m_MouseHovering = false;
SendMouseEvent(GUIM_MOUSE_LEAVE, EventNameMouseLeave);
}
}
}
void IGUIObject::ChooseMouseOverAndClosest(IGUIObject*& pObject)
{
if (!IsMouseOver())
return;
// Check if we've got competition at all
if (pObject == nullptr)
{
pObject = this;
return;
}
// Or if it's closer
if (GetBufferedZ() >= pObject->GetBufferedZ())
{
pObject = this;
return;
}
}
IGUIObject* IGUIObject::GetParent() const
{
// Important, we're not using GetParent() for these
// checks, that could screw it up
if (m_pParent && m_pParent->m_pParent == nullptr)
return nullptr;
return m_pParent;
}
void IGUIObject::ResetStates()
{
// Notify the gui that we aren't hovered anymore
UpdateMouseOver(nullptr);
}
void IGUIObject::UpdateCachedSize()
{
// If absolute="false" and the object has got a parent,
// use its cached size instead of the screen. Notice
// it must have just been cached for it to work.
if (!m_Absolute && m_pParent && !IsRootObject())
m_CachedActualSize = m_Size->GetSize(m_pParent->m_CachedActualSize);
else
m_CachedActualSize = m_Size->GetSize(CRect(m_pGUI.GetWindowSize()));
// In a few cases, GUI objects have to resize to fill the screen
// but maintain a constant aspect ratio.
// Adjust the size to be the max possible, centered in the original size:
if (m_AspectRatio)
{
if (m_CachedActualSize.GetWidth() > m_CachedActualSize.GetHeight() * m_AspectRatio)
{
float delta = m_CachedActualSize.GetWidth() - m_CachedActualSize.GetHeight() * m_AspectRatio;
m_CachedActualSize.left += delta/2.f;
m_CachedActualSize.right -= delta/2.f;
}
else
{
float delta = m_CachedActualSize.GetHeight() - m_CachedActualSize.GetWidth() / m_AspectRatio;
m_CachedActualSize.bottom -= delta/2.f;
m_CachedActualSize.top += delta/2.f;
}
}
}
CRect IGUIObject::GetComputedSize()
{
UpdateCachedSize();
return m_CachedActualSize;
}
bool IGUIObject::ApplyStyle(const CStr& StyleName)
{
if (!m_pGUI.HasStyle(StyleName))
{
LOGERROR("IGUIObject: Trying to use style '%s' that doesn't exist.", StyleName.c_str());
return false;
}
// The default style may specify settings for any GUI object.
// Other styles are reported if they specify a Setting that does not exist,
// so that the XML author is informed and can correct the style.
for (const std::pair<const CStr, CStrW>& p : m_pGUI.GetStyle(StyleName).m_SettingsDefaults)
{
if (SettingExists(p.first))
m_Settings.at(p.first)->FromString(p.second, true);
else if (StyleName != "default")
LOGWARNING("GUI object has no setting \"%s\", but the style \"%s\" defines it", p.first, StyleName.c_str());
}
return true;
}
float IGUIObject::GetBufferedZ() const
{
if (m_Absolute)
return m_Z;
if (GetParent())
return GetParent()->GetBufferedZ() + m_Z;
// In philosophy, a parentless object shouldn't be able to have a relative sizing,
// but we'll accept it so that absolute can be used as default without a complaint.
// Also, you could consider those objects children to the screen resolution.
return m_Z;
}
void IGUIObject::RegisterScriptHandler(const CStr& eventName, const CStr& Code, CGUI& pGUI)
{
ScriptRequest rq(pGUI.GetScriptInterface());
const int paramCount = 1;
const char* paramNames[paramCount] = { "mouse" };
// Location to report errors from
CStr CodeName = GetName() + " " + eventName;
// Generate a unique name
static int x = 0;
char buf[64];
sprintf_s(buf, ARRAY_SIZE(buf), "__eventhandler%d (%s)", x++, eventName.c_str());
// TODO: this is essentially the same code as ScriptInterface::LoadScript (with a tweak for the argument).
JS::CompileOptions options(rq.cx);
options.setFileAndLine(CodeName.c_str(), 0);
options.setIsRunOnce(false);
JS::SourceText<mozilla::Utf8Unit> src;
ENSURE(src.init(rq.cx, Code.c_str(), Code.length(), JS::SourceOwnership::Borrowed));
JS::RootedObjectVector emptyScopeChain(rq.cx);
JS::RootedFunction func(rq.cx, JS::CompileFunction(rq.cx, emptyScopeChain, options, buf, paramCount, paramNames, src));
if (func == nullptr)
{
LOGERROR("RegisterScriptHandler: Failed to compile the script for %s", eventName.c_str());
return;
}
JS::RootedObject funcObj(rq.cx, JS_GetFunctionObject(func));
SetScriptHandler(eventName, funcObj);
}
void IGUIObject::SetScriptHandler(const CStr& eventName, JS::HandleObject Function)
{
if (m_ScriptHandlers.empty())
JS_AddExtraGCRootsTracer(ScriptRequest(m_pGUI.GetScriptInterface()).cx, Trace, this);
m_ScriptHandlers[eventName] = JS::Heap<JSObject*>(Function);
if (std::find(m_pGUI.m_EventObjects[eventName].begin(), m_pGUI.m_EventObjects[eventName].end(), this) == m_pGUI.m_EventObjects[eventName].end())
m_pGUI.m_EventObjects[eventName].emplace_back(this);
}
void IGUIObject::UnsetScriptHandler(const CStr& eventName)
{
std::map<CStr, JS::Heap<JSObject*> >::iterator it = m_ScriptHandlers.find(eventName);
if (it == m_ScriptHandlers.end())
return;
m_ScriptHandlers.erase(it);
if (m_ScriptHandlers.empty())
JS_RemoveExtraGCRootsTracer(ScriptRequest(m_pGUI.GetScriptInterface()).cx, Trace, this);
std::unordered_map<CStr, std::vector<IGUIObject*>>::iterator it2 = m_pGUI.m_EventObjects.find(eventName);
if (it2 == m_pGUI.m_EventObjects.end())
return;
std::vector<IGUIObject*>& handlers = it2->second;
handlers.erase(std::remove(handlers.begin(), handlers.end(), this), handlers.end());
if (handlers.empty())
m_pGUI.m_EventObjects.erase(it2);
}
InReaction IGUIObject::SendEvent(EGUIMessageType type, const CStr& eventName)
{
PROFILE2_EVENT("gui event");
PROFILE2_ATTR("type: %s", eventName.c_str());
PROFILE2_ATTR("object: %s", m_Name.c_str());
SGUIMessage msg(type);
HandleMessage(msg);
ScriptEvent(eventName);
return msg.skipped ? IN_PASS : IN_HANDLED;
}
InReaction IGUIObject::SendMouseEvent(EGUIMessageType type, const CStr& eventName)
{
PROFILE2_EVENT("gui mouse event");
PROFILE2_ATTR("type: %s", eventName.c_str());
PROFILE2_ATTR("object: %s", m_Name.c_str());
SGUIMessage msg(type);
HandleMessage(msg);
ScriptRequest rq(m_pGUI.GetScriptInterface());
// Set up the 'mouse' parameter
JS::RootedValue mouse(rq.cx);
const CVector2D& mousePos = m_pGUI.GetMousePos();
Script::CreateObject(
rq,
&mouse,
"x", mousePos.X,
"y", mousePos.Y,
"buttons", m_pGUI.GetMouseButtons());
JS::RootedValueVector paramData(rq.cx);
ignore_result(paramData.append(mouse));
ScriptEvent(eventName, paramData);
return msg.skipped ? IN_PASS : IN_HANDLED;
}
void IGUIObject::ScriptEvent(const CStr& eventName)
{
ScriptEventWithReturn(eventName);
}
bool IGUIObject::ScriptEventWithReturn(const CStr& eventName)
{
if (m_ScriptHandlers.find(eventName) == m_ScriptHandlers.end())
return false;
ScriptRequest rq(m_pGUI.GetScriptInterface());
JS::RootedValueVector paramData(rq.cx);
return ScriptEventWithReturn(eventName, paramData);
}
void IGUIObject::ScriptEvent(const CStr& eventName, const JS::HandleValueArray& paramData)
{
ScriptEventWithReturn(eventName, paramData);
}
bool IGUIObject::ScriptEventWithReturn(const CStr& eventName, const JS::HandleValueArray& paramData)
{
std::map<CStr, JS::Heap<JSObject*> >::iterator it = m_ScriptHandlers.find(eventName);
if (it == m_ScriptHandlers.end())
return false;
ScriptRequest rq(m_pGUI.GetScriptInterface());
JS::RootedObject obj(rq.cx, GetJSObject());
JS::RootedValue handlerVal(rq.cx, JS::ObjectValue(*it->second));
JS::RootedValue result(rq.cx);
if (!JS_CallFunctionValue(rq.cx, obj, handlerVal, paramData, &result))
{
LOGERROR("Errors executing script event \"%s\"", eventName.c_str());
ScriptException::CatchPending(rq);
return false;
}
return JS::ToBoolean(result);
}
JSObject* IGUIObject::GetJSObject()
{
// Cache the object when somebody first asks for it, because otherwise
// we end up doing far too much object allocation.
if (!m_JSObject)
CreateJSObject();
return m_JSObject->Get();
}
bool IGUIObject::IsEnabled() const
{
return m_Enabled;
}
bool IGUIObject::IsHidden() const
{
return m_Hidden;
}
bool IGUIObject::IsHiddenOrGhost() const
{
return m_Hidden || m_Ghost;
}
void IGUIObject::PlaySound(const CStrW& soundPath) const
{
if (g_SoundManager && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
}
CStr IGUIObject::GetPresentableName() const
{
// __internal(), must be at least 13 letters to be able to be
// an internal name
if (m_Name.length() <= 12)
return m_Name;
if (m_Name.substr(0, 10) == "__internal")
return CStr("[unnamed object]");
else
return m_Name;
}
void IGUIObject::SetFocus()
{
m_pGUI.SetFocusedObject(this);
}
void IGUIObject::ReleaseFocus()
{
m_pGUI.SetFocusedObject(nullptr);
}
bool IGUIObject::IsFocused() const
{
return m_pGUI.GetFocusedObject() == this;
}
bool IGUIObject::IsBaseObject() const
{
return this == m_pGUI.GetBaseObject();
}
bool IGUIObject::IsRootObject() const
{
return m_pParent == m_pGUI.GetBaseObject();
}
void IGUIObject::TraceMember(JSTracer* trc)
{
// Please ensure to adapt the Tracer enabling and disabling in accordance with the GC things traced!
for (std::pair<const CStr, JS::Heap<JSObject*>>& handler : m_ScriptHandlers)
JS::TraceEdge(trc, &handler.second, "IGUIObject::m_ScriptHandlers");
}