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forked from 0ad/0ad
0ad/source/graphics/DefaultEmitter.h
2009-04-18 17:51:05 +00:00

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1.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Default particle emitter implementation.
*/
#ifndef INCLUDED_DEFAULTEMITTER
#define INCLUDED_DEFAULTEMITTER
#include "ParticleEmitter.h"
class CDefaultEmitter : public CEmitter
{
public:
CDefaultEmitter(const int MAX_PARTICLES = 4000, const int lifetime = -1);
virtual ~CDefaultEmitter(void);
// Sets up emitter to the default particle effect.
virtual bool Setup();
};
#endif