..
scripting
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
tests
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Camera.cpp
Fixes cinematic camera distortion on some angles.
2022-03-20 21:59:49 +00:00
Camera.h
Moves terrain independent code for viewport bounds calculations to camera.
2021-05-01 16:59:42 +00:00
CameraController.cpp
Make configurable mouse edge distance for view scroll.
2022-03-17 18:25:54 +00:00
CameraController.h
Make configurable mouse edge distance for view scroll.
2022-03-17 18:25:54 +00:00
Canvas2D.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Canvas2D.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
CinemaManager.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
CinemaManager.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ColladaManager.cpp
Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6
.
2021-11-21 11:59:02 +00:00
ColladaManager.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
Color.cpp
Allo native builds on Mac OS M1 / Apple Silicon
2022-05-15 06:45:53 +00:00
Color.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
Decal.cpp
Removes C++ code for conditional defines removed in f29d059617
.
2022-03-15 22:13:22 +00:00
Decal.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Set the size of the overlaybox without relying on the arbitrary initSize
2022-03-02 16:27:11 +00:00
Font.h
Fixes builds after d0115185b9
by removing includes to res handle.
2022-02-14 06:29:50 +00:00
FontManager.cpp
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
FontManager.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
GameView.cpp
Remove unused variable following 330b570ba8
2022-01-25 18:47:38 +00:00
GameView.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
HeightMipmap.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
HeightMipmap.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
HFTracer.cpp
Use type_identity to simplify Clamp usage.
2021-04-15 13:01:24 +00:00
HFTracer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ICameraController.cpp
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
ICameraController.h
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
LightEnv.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LightEnv.h
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LOSTexture.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
LOSTexture.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
MapGenerator.cpp
Fix non-visual autostart, as well as client/host autostart.
2022-05-15 06:34:17 +00:00
MapGenerator.h
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00
MapIO.cpp
Fix loading grayscale heightmaps for RM maps.
2021-07-31 17:52:05 +00:00
MapIO.h
Increases the maps version to 7 for XML and PMP files.
2021-01-17 02:12:04 +00:00
MapReader.cpp
Fix crash in non-visual autostart from not loading terrain textures
2022-05-09 17:31:00 +00:00
MapReader.h
Removes unused and redundant h_mgr after 0e599a3176
and dd91a5e0ef
.
2022-02-13 22:31:36 +00:00
MapWriter.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MapWriter.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
Material.cpp
Removes C++ code for conditional defines removed in f29d059617
.
2022-03-15 22:13:22 +00:00
Material.h
Removes C++ code for conditional defines removed in f29d059617
.
2022-03-15 22:13:22 +00:00
MaterialManager.cpp
Removes C++ code for conditional defines removed in f29d059617
.
2022-03-15 22:13:22 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
MiniMapTexture.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
Removes unused and redundant h_mgr after 0e599a3176
and dd91a5e0ef
.
2022-02-13 22:31:36 +00:00
Model.cpp
Removes C++ code for conditional defines removed in f29d059617
.
2022-03-15 22:13:22 +00:00
Model.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
ModelAbstract.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelAbstract.h
Updates a model color uniform in RenderModifier only if it was changed.
2022-03-14 22:56:38 +00:00
ModelDef.cpp
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
ModelDef.h
Reduces the number of possible allocations for models with multiple UV sets during loading.
2021-09-03 20:11:52 +00:00
ModelDummy.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
ObjectBase.cpp
Fix the loading of subfiles for LODS. It currently failed because el_actor and el_quality levels have different ids depending on the loaded file. e.g for an actor with qualitylevels el_actor will be 18 and el_qualitylevels will be 0 while for a standard actor el_actor will be 0 and el_qualitylevels will be -1, hence failing for all the files since the code assumed wrong. XeroActor.Load() takes care of all the other cases, e.g. trying to load a variant which means the only valid check is for qualitylevels.
2022-03-10 21:32:36 +00:00
ObjectBase.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
ObjectEntry.cpp
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
ObjectEntry.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
ObjectManager.cpp
Fix hotloading making models disappear.
2021-06-17 07:52:50 +00:00
ObjectManager.h
Add an option to reduce the diversity of actor variants
2021-05-31 11:42:46 +00:00
Overlay.cpp
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
Overlay.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
ParticleEmitter.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
ParticleEmitter.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
ParticleEmitterType.cpp
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
ParticleEmitterType.h
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
ParticleManager.cpp
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
ParticleManager.h
Fix No-PCH build.
2021-02-21 10:04:39 +00:00
Patch.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp
Early return in PreprocessorWrapper in case of failed include resolve.
2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
RenderableObject.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
ShaderDefines.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
ShaderManager.cpp
Fixes shader program and technique reloading.
2022-05-10 12:54:57 +00:00
ShaderManager.h
Fixes shader program and technique reloading.
2022-05-10 12:54:57 +00:00
ShaderProgram.cpp
Fixes shader program and technique reloading.
2022-05-10 12:54:57 +00:00
ShaderProgram.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Fixes shader program and technique reloading.
2022-05-10 12:54:57 +00:00
ShaderTechnique.h
Fixes shader program and technique reloading.
2022-05-10 12:54:57 +00:00
ShaderTechniquePtr.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
SkeletonAnim.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
SkeletonAnimManager.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
SmoothedValue.cpp
Moves CSmoothedValue to separate file.
2019-10-01 22:42:54 +00:00
SmoothedValue.h
Rework 7ee94f23df
2021-04-16 16:01:30 +00:00
Terrain.cpp
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
Terrain.h
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainProperties.cpp
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainProperties.h
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainTextureEntry.cpp
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
TerrainTextureEntry.h
Adds AsFloatArray to CMatrix3D.
2022-04-27 19:53:42 +00:00
TerrainTextureManager.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TerrainTextureManager.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TerritoryBoundary.cpp
Move LOS to a los helper header and cleanup Grid.h includes.
2020-06-14 20:39:03 +00:00
TerritoryBoundary.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TerritoryTexture.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TextRenderer.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TextRenderer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
2022-04-12 17:39:05 +00:00
TextureConverter.h
Fix game not closing when compiled with --without-nvtt.
2021-06-10 15:42:38 +00:00
TextureManager.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
TextureManager.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Unit.cpp
Fix units changing appearance when switching animation.
2021-07-31 17:55:10 +00:00
Unit.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
UnitAnimation.cpp
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitAnimation.h
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitManager.cpp
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
UnitManager.h
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00