.. |
Buffer.cpp
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
Buffer.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
Device.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
Device.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DeviceCommandContext.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DeviceCommandContext.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DeviceForward.h
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Moves Backend enum from CVideoMode to backends.
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2022-10-25 22:45:54 +00:00 |
Framebuffer.cpp
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Removes SetViewport from CRenderer.
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2022-12-29 06:53:06 +00:00 |
Framebuffer.h
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Removes SetViewport from CRenderer.
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2022-12-29 06:53:06 +00:00 |
Mapping.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
Mapping.h
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
PipelineState.cpp
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
PipelineState.h
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ShaderProgram.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
ShaderProgram.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
Texture.cpp
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Adds usage flags to backend textures.
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2022-10-12 23:19:27 +00:00 |
Texture.h
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Adds usage flags to backend textures.
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2022-10-12 23:19:27 +00:00 |