1
0
forked from 0ad/0ad
0ad/source/renderer/backend
vladislavbelov 968fd50fb0 Moves Backend enum from CVideoMode to backends.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
..
dummy Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
gl Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
vulkan Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
Backend.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
IBuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IDevice.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
IDeviceCommandContext.h Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer. 2022-10-12 21:51:27 +00:00
IDeviceObject.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IFramebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
ITexture.h Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Replaces border color of sampler by enum. 2022-10-08 09:40:06 +00:00
Sampler.h Replaces border color of sampler by enum. 2022-10-08 09:40:06 +00:00