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forked from 0ad/0ad
0ad/source/renderer/backend/CompareOp.h
2022-02-25 20:02:03 +00:00

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1.6 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP
#define INCLUDED_RENDERER_BACKEND_COMPAREOP
#include "graphics/Color.h"
class CStr;
namespace Renderer
{
namespace Backend
{
enum class CompareOp
{
// Never passes the comparison.
NEVER,
// Passes if the source value is less than the destination value.
LESS,
// Passes if the source depth value is equal to the destination value.
EQUAL,
// Passes if the source depth value is less than or equal to the destination value.
LESS_OR_EQUAL,
// Passes if the source depth value is greater than the destination value.
GREATER,
// Passes if the source depth value is not equal to the destination value.
NOT_EQUAL,
// Passes if the source depth value is greater than or equal to the destination value.
GREATER_OR_EQUAL,
// Always passes the comparison.
ALWAYS
};
CompareOp ParseCompareOp(const CStr& str);
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_COMPAREOP