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0
forked from 0ad/0ad
0ad/source/gui/CGUISprite.cpp
vladislavbelov 734b672569 Removes unused and limited cell sprite functionality.
Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3749
This was SVN commit r25140.
2021-03-27 11:38:34 +00:00

62 lines
1.6 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUISprite.h"
CGUISprite::~CGUISprite()
{
for (SGUIImage* const& img : m_Images)
delete img;
}
void CGUISprite::AddImage(SGUIImage* image)
{
m_Images.push_back(image);
}
void CGUISpriteInstance::Draw(CGUI& pGUI, const CRect& Size, std::map<CStr, const CGUISprite*>& Sprites, float Z) const
{
if (m_CachedSize != Size)
{
GUIRenderer::UpdateDrawCallCache(pGUI, m_DrawCallCache, m_SpriteName, Size, Sprites);
m_CachedSize = Size;
}
GUIRenderer::Draw(m_DrawCallCache, Z);
}
// Plus a load of constructors / assignment operators, which don't copy the
// DrawCall cache (to avoid losing track of who has allocated various bits
// of data):
CGUISpriteInstance::CGUISpriteInstance()
{
}
CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
: m_SpriteName(SpriteName)
{
}
void CGUISpriteInstance::SetName(const CStr& SpriteName)
{
m_SpriteName = SpriteName;
m_CachedSize = CRect();
m_DrawCallCache.clear();
}