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forked from 0ad/0ad
0ad/source/renderer/backend
2022-04-26 18:25:52 +00:00
..
gl Avoids scoped binding of the already bound backend buffer. 2022-04-26 18:25:52 +00:00
vulkan Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270 2022-04-12 06:39:14 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
IShaderProgram.h Moves vertex attribute binding to CDeviceCommandContext. 2022-04-23 20:11:14 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00