1
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forked from 0ad/0ad
0ad/source/gui/CGUISprite.cpp

38 lines
712 B
C++
Executable File

#include "precompiled.h"
#include "CGUISprite.h"
CGUISpriteInstance::CGUISpriteInstance()
{
}
CGUISpriteInstance::CGUISpriteInstance(CStr SpriteName)
: m_SpriteName(SpriteName)
{
}
CGUISpriteInstance &CGUISpriteInstance::operator=(CStr SpriteName)
{
m_SpriteName = SpriteName;
Invalidate();
return *this;
}
void CGUISpriteInstance::Draw(CRect Size, std::map<CStr, CGUISprite> &Sprites)
{
if (m_CachedSize != Size)
{
GUIRenderer::UpdateDrawCallCache(m_DrawCallCache, m_SpriteName, Size, Sprites);
m_CachedSize = Size;
}
GUIRenderer::Draw(m_DrawCallCache);
}
void CGUISpriteInstance::Invalidate()
{
m_CachedSize = CRect();
}
bool CGUISpriteInstance::IsEmpty() const
{
return m_SpriteName=="";
}