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forked from 0ad/0ad
0ad/source/renderer/backend
2023-05-29 20:53:10 +00:00
..
dummy Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
gl Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly. 2023-05-29 20:53:10 +00:00
vulkan Fixes the property name of available devices in a Vulkan report. 2023-03-14 20:21:53 +00:00
Backend.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
IBuffer.h Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
IDevice.h Adds preferred depth stencil format to renderer backend. 2023-01-06 23:07:50 +00:00
IDeviceCommandContext.h Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
IDeviceObject.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IFramebuffer.h Removes SetViewport from CRenderer. 2022-12-29 06:53:06 +00:00
IShaderProgram.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
ITexture.h Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
PipelineState.cpp Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
PipelineState.h Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
Sampler.cpp Replaces border color of sampler by enum. 2022-10-08 09:40:06 +00:00
Sampler.h Replaces border color of sampler by enum. 2022-10-08 09:40:06 +00:00