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forked from 0ad/0ad
0ad/source/gui/CTooltip.cpp
elexis 1bc6d778bb Delete GUI.h umbrella include following 8d0cb1b954.
Differential Revision: https://code.wildfiregames.com/D2304
Tested on: clang 8.0.1., VS2015, Jenkins
Comments By: Vladislav, Angen, Stan
Tested by: Angen
This was SVN commit r22941.
2019-09-20 13:11:18 +00:00

154 lines
4.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CTooltip.h"
#include "gui/CGUI.h"
#include <algorithm>
CTooltip::CTooltip(CGUI& pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI)
{
// If the tooltip is an object by itself:
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<CStrW>("font");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<i32>("delay"); // in milliseconds
AddSetting<CGUIColor>("textcolor");
AddSetting<float>("maxwidth");
AddSetting<CPos>("offset");
AddSetting<EVAlign>("anchor");
AddSetting<EAlign>("text_align");
// This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
AddSetting<bool>("independent");
// If the tooltip is just a reference to another object:
AddSetting<CStr>("use_object");
AddSetting<bool>("hide_object");
// Private settings:
// This is set by GUITooltip
AddSetting<CPos>("_mousepos");
// Defaults
SetSetting<i32>("delay", 500, true);
SetSetting<EVAlign>("anchor", EVAlign_Bottom, true);
SetSetting<EAlign>("text_align", EAlign_Left, true);
// Set up a blank piece of text, to be replaced with a more
// interesting message later
AddText();
}
CTooltip::~CTooltip()
{
}
void CTooltip::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
const CGUIString& caption = GetSetting<CGUIString>("caption");
const CStrW& font = GetSetting<CStrW>("font");
const float max_width = GetSetting<float>("maxwidth");
const float buffer_zone = GetSetting<float>("buffer_zone");
m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, max_width, buffer_zone, this);
// Position the tooltip relative to the mouse:
const CPos& mousepos = GetSetting<bool>("independent") ?
m_pGUI.GetMousePos() :
GetSetting<CPos>("_mousepos");
const CPos& offset = GetSetting<CPos>("offset");
float textwidth = m_GeneratedTexts[0].GetSize().cx;
float textheight = m_GeneratedTexts[0].GetSize().cy;
CClientArea size;
size.pixel.left = mousepos.x + offset.x;
size.pixel.right = size.pixel.left + textwidth;
switch (GetSetting<EVAlign>("anchor"))
{
case EVAlign_Top:
size.pixel.top = mousepos.y + offset.y;
size.pixel.bottom = size.pixel.top + textheight;
break;
case EVAlign_Bottom:
size.pixel.bottom = mousepos.y + offset.y;
size.pixel.top = size.pixel.bottom - textheight;
break;
case EVAlign_Center:
size.pixel.top = mousepos.y + offset.y - textheight/2.f;
size.pixel.bottom = size.pixel.top + textwidth;
break;
default:
debug_warn(L"Invalid EVAlign!");
}
// Reposition the tooltip if it's falling off the screen:
extern int g_xres, g_yres;
extern float g_GuiScale;
float screenw = g_xres / g_GuiScale;
float screenh = g_yres / g_GuiScale;
if (size.pixel.top < 0.f)
size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f;
else if (size.pixel.bottom > screenh)
size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh;
if (size.pixel.left < 0.f)
size.pixel.right -= size.pixel.left, size.pixel.left = 0.f;
else if (size.pixel.right > screenw)
size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw;
SetSetting<CClientArea>("size", size, true);
}
void CTooltip::HandleMessage(SGUIMessage& Message)
{
IGUITextOwner::HandleMessage(Message);
}
void CTooltip::Draw()
{
float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else
CGUISpriteInstance& sprite = GetSetting<CGUISpriteInstance>("sprite");
// Normally IGUITextOwner will handle this updating but since SetupText can modify the position
// we need to call it now *before* we do the rest of the drawing
if (!m_GeneratedTextsValid)
{
SetupText();
m_GeneratedTextsValid = true;
}
m_pGUI.DrawSprite(sprite, 0, z, m_CachedActualSize);
const CGUIColor& color = GetSetting<CGUIColor>("textcolor");
DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f);
}