1
0
forked from 0ad/0ad
0ad/source/gui/IGUIButtonBehavior.cpp
2005-04-23 23:20:50 +00:00

121 lines
2.4 KiB
C++
Executable File

/*
IGUIButtonBehavior
by Gustav Larsson
gee@pyro.nu
*/
#include "precompiled.h"
#include "GUI.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false)
{
}
IGUIButtonBehavior::~IGUIButtonBehavior()
{
}
void IGUIButtonBehavior::HandleMessage(const SGUIMessage &Message)
{
// TODO Gee: easier access functions
switch (Message.type)
{
case GUIM_MOUSE_PRESS_LEFT:
{
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
if (!enabled)
break;
m_Pressed = true;
} break;
case GUIM_MOUSE_RELEASE_LEFT:
{
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
if (!enabled)
break;
if (m_Pressed)
{
m_Pressed = false;
// BUTTON WAS CLICKED
HandleMessage(GUIM_PRESSED);
ScriptEvent("press");
}
} break;
default:
break;
}
}
CColor IGUIButtonBehavior::ChooseColor()
{
CColor color, color2;
// Yes, the object must possess these settings. They are standard
GUI<CColor>::GetSetting(this, "textcolor", color);
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
if (!enabled)
{
GUI<CColor>::GetSetting(this, "textcolor_disabled", color2);
return GUI<>::FallBackColor(color2, color);
}
else
if (m_MouseHovering)
{
if (m_Pressed)
{
GUI<CColor>::GetSetting(this, "textcolor_pressed", color2);
return GUI<>::FallBackColor(color2, color);
}
else
{
GUI<CColor>::GetSetting(this, "textcolor_over", color2);
return GUI<>::FallBackColor(color2, color);
}
}
else return color;
}
void IGUIButtonBehavior::DrawButton(const CRect &rect,
const float &z,
CGUISpriteInstance& sprite,
CGUISpriteInstance& sprite_over,
CGUISpriteInstance& sprite_pressed,
CGUISpriteInstance& sprite_disabled,
int cell_id)
{
if (GetGUI())
{
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
if (!enabled)
{
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect);
}
else
if (m_MouseHovering)
{
if (m_Pressed)
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect);
else
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect);
}
else GetGUI()->DrawSprite(sprite, cell_id, z, rect);
}
}