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wowgetoffyourcellphone d51b4687e9 [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
Warships now use the Unit AI instead of the Building AI. This allows
players to specifically target fire onto desired targets.
Warship combat now revamped with completely new Warship classes, which
soft counter each other, and new behavior for Fire Ships. With an
all-new ship tech tree at the Dock.
Commit includes fixing maps to switch from the old to the new ship
templates. Also includes revamped Cycladic Archipelago skirmish maps and
some other special surprises. And improved/additional ship UI portraits.

New Warship classes:

Scout Ship
Arrow Ship
Ramming Ship
Siege Ship

Forum discussion:
https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/#comment-539713

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments and suggestions by: @borg-, @phosit (more comments and
discussion at the forum link)

Differential Revision: https://code.wildfiregames.com/D5213
Refs #4000 for a sound issue for actors without an attack animation.

This was SVN commit r27996.
2024-01-04 06:18:50 +00:00
binaries [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes) 2024-01-04 06:18:50 +00:00
build Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
docs Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
libraries Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
source Remove the FSM EventMap 2023-12-20 20:44:06 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Add linter rule detecting project name misspellings. 2023-07-27 20:56:52 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
README.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization