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forked from 0ad/0ad
0ad/source/graphics/TextureManager.cpp
janwas 3c411dd174 large batch of Dehydra static code analysis fixes
(mostly passing arguments by const reference and checking LibError
return codes)

This was SVN commit r6214.
2008-07-12 10:45:11 +00:00

200 lines
5.5 KiB
C++

#include "precompiled.h"
#include <algorithm>
#include <vector>
#include "TextureManager.h"
#include "TextureEntry.h"
#include "TerrainProperties.h"
#include "lib/res/graphics/ogl_tex.h"
#include "lib/ogl.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#define LOG_CATEGORY "graphics"
CTextureManager::CTextureManager():
m_LastGroupIndex(0)
{}
CTextureManager::~CTextureManager()
{
UnloadTerrainTextures();
}
void CTextureManager::UnloadTerrainTextures()
{
for (size_t i=0; i < m_TextureEntries.size(); i++)
delete m_TextureEntries[i];
m_TextureEntries.clear();
TerrainGroupMap::iterator it = m_TerrainGroups.begin();
while (it != m_TerrainGroups.end())
{
delete it->second;
++it;
}
m_TerrainGroups.clear();
m_LastGroupIndex = 0;
}
CTextureEntry* CTextureManager::FindTexture(const CStr& tag_)
{
CStr tag(tag_);
// Strip extension off of tag
long pos=tag.ReverseFind(".");
if (pos != -1)
{
tag = tag.substr(0, pos);
}
for (size_t i=0;i<m_TextureEntries.size();i++)
{
if (m_TextureEntries[i]->GetTag() == tag)
return m_TextureEntries[i];
}
LOG(CLogger::Warning, LOG_CATEGORY, "TextureManager: Couldn't find terrain %s", tag.c_str());
return 0;
}
CTextureEntry* CTextureManager::FindTexture(Handle handle)
{
return CTextureEntry::GetByHandle(handle);
}
CTerrainPropertiesPtr CTextureManager::GetPropertiesFromFile(const CTerrainPropertiesPtr& props, const char* path)
{
return CTerrainProperties::FromXML(props, path);
}
CTextureEntry *CTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const CStr& path)
{
CTextureEntry *entry = new CTextureEntry(props, path);
m_TextureEntries.push_back(entry);
return entry;
}
void CTextureManager::DeleteTexture(CTextureEntry* entry)
{
typedef std::vector<CTextureEntry*>::iterator Iter;
Iter i=std::find(m_TextureEntries.begin(),m_TextureEntries.end(),entry);
if (i!=m_TextureEntries.end()) {
m_TextureEntries.erase(i);
}
delete entry;
}
// FIXME This could be effectivized by surveying the xml files in the directory
// instead of trial-and-error checking for existence of the xml file through
// the VFS.
// jw: indeed this is inefficient and RecurseDirectory should be implemented
// via VFSUtil::EnumFiles, but it works fine and "only" takes 25ms for
// typical maps. therefore, we'll leave it for now.
void CTextureManager::LoadTextures(const CTerrainPropertiesPtr& props, const char* dir)
{
VfsPaths pathnames;
if(fs_GetPathnames(g_VFS, dir, 0, pathnames) < 0)
return;
for(size_t i = 0; i < pathnames.size(); i++)
{
const char* texture_name = pathnames[i].string().c_str();
// skip files that obviously aren't textures.
// note: this loop runs for each file in dir, even .xml;
// we should skip those to avoid spurious "texture load failed".
// we can't use FindFile's filter param because new texture formats
// may later be added and that interface doesn't support specifying
// multiple extensions.
if(!tex_is_known_extension(texture_name))
continue;
// build name of associated xml file (i.e. replace extension)
char xml_name[PATH_MAX+5]; // add room for .XML
strcpy_s(xml_name, PATH_MAX, texture_name);
const char* ext = path_extension(texture_name);
SAFE_STRCPY(xml_name + (ext-texture_name), "xml");
CTerrainPropertiesPtr myprops;
// Has XML file -> attempt to load properties
if (FileExists(xml_name))
{
myprops = GetPropertiesFromFile(props, xml_name);
if (myprops)
LOG(CLogger::Normal, LOG_CATEGORY, "CTextureManager: Successfully loaded override xml %s for texture %s", xml_name, texture_name);
}
// Error or non-existant xml file -> use parent props
if (!myprops)
myprops = props;
AddTexture(myprops, texture_name);
}
}
void CTextureManager::RecurseDirectory(const CTerrainPropertiesPtr& parentProps, const char* cur_dir_path)
{
//LOG(CLogger::Normal, LOG_CATEGORY, "CTextureManager::RecurseDirectory(%s)", path.c_str());
CTerrainPropertiesPtr props;
// Load terrains.xml first, if it exists
char fn[PATH_MAX];
snprintf(fn, PATH_MAX, "%s%s", cur_dir_path, "terrains.xml");
fn[PATH_MAX-1] = '\0';
if (FileExists(fn))
props = GetPropertiesFromFile(parentProps, fn);
// No terrains.xml, or read failures -> use parent props (i.e.
if (!props)
{
LOG(CLogger::Normal, LOG_CATEGORY,
"CTextureManager::RecurseDirectory(%s): no terrains.xml (or errors while loading) - using parent properties", cur_dir_path);
props = parentProps;
}
// Recurse once for each subdirectory
DirectoryNames subdirectoryNames;
(void)g_VFS->GetDirectoryEntries(cur_dir_path, 0, &subdirectoryNames);
for (size_t i=0;i<subdirectoryNames.size();i++)
{
char subdirectoryPath[PATH_MAX];
path_append(subdirectoryPath, cur_dir_path, subdirectoryNames[i].c_str(), PATH_APPEND_SLASH);
RecurseDirectory(props, subdirectoryPath);
}
LoadTextures(props, cur_dir_path);
}
int CTextureManager::LoadTerrainTextures()
{
RecurseDirectory(CTerrainPropertiesPtr(), "art/textures/terrain/types/");
return 0;
}
CTerrainGroup *CTextureManager::FindGroup(const CStr& name)
{
TerrainGroupMap::const_iterator it=m_TerrainGroups.find(name);
if (it != m_TerrainGroups.end())
return it->second;
else
return m_TerrainGroups[name] = new CTerrainGroup(name, ++m_LastGroupIndex);
}
void CTerrainGroup::AddTerrain(CTextureEntry *pTerrain)
{
m_Terrains.push_back(pTerrain);
}
void CTerrainGroup::RemoveTerrain(CTextureEntry *pTerrain)
{
std::vector<CTextureEntry *>::iterator it;
it=find(m_Terrains.begin(), m_Terrains.end(), pTerrain);
if (it != m_Terrains.end())
m_Terrains.erase(it);
}