1
0
forked from 0ad/0ad
0ad/source/gui/CGUIScrollBarVertical.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

103 lines
2.3 KiB
C++

/*
A GUI ScrollBar
--Overview--
A GUI Scrollbar, this class doesn't present all functionality
to the scrollbar, it just controls the drawing and a wrapper
for interaction with it.
--Usage--
Used in everywhere scrollbars are needed, like in a combobox for instance.
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CGUISCROLLBARVERTICAL
#define INCLUDED_CGUISCROLLBARVERTICAL
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* Vertical implementation of IGUIScrollBar
*
* @see IGUIScrollBar
*/
class CGUIScrollBarVertical : public IGUIScrollBar
{
public:
CGUIScrollBarVertical();
virtual ~CGUIScrollBarVertical();
public:
/**
* Draw the scroll-bar
*/
virtual void Draw();
/**
* If an object that contains a scrollbar has got messages, send
* them to the scroll-bar and it will see if the message regarded
* itself.
*
* @param Message SGUIMessage
* @return true if messages handled the scroll-bar some. False if
* the message should be processed by the object.
*/
virtual void HandleMessage(const SGUIMessage &Message);
/**
* Set m_Pos with g_mouse_x/y input, i.e. when draggin.
*/
virtual void SetPosFromMousePos(const CPos &mouse);
/**
* @see IGUIScrollBar#HoveringButtonMinus
*/
virtual bool HoveringButtonMinus(const CPos &mouse);
/**
* @see IGUIScrollBar#HoveringButtonPlus
*/
virtual bool HoveringButtonPlus(const CPos &mouse);
/**
* Set Right Aligned
* @param align Alignment
*/
void SetRightAligned(const bool &align) { m_RightAligned = align; }
/**
* Get the rectangle of the actual BAR.
* @return Rectangle, CRect
*/
virtual CRect GetBarRect() const;
/**
* Get the rectangle of the outline of the scrollbar, every component of the
* scroll-bar should be inside this area.
* @return Rectangle, CRect
*/
virtual CRect GetOuterRect() const;
protected:
/**
* Should the scroll bar proceed to the left or to the right of the m_X value.
* Notice, this has nothing to do with where the owner places it.
*/
bool m_RightAligned;
};
#endif