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0
forked from 0ad/0ad
0ad/source/gui/CGUIScrollBarVertical.cpp
elexis e1014aad3b Use CGUI& instead of CGUI* so that the 50+ users stop wondering whether or not that is null and can't even be mistaken to add redundant null checks preemptively.
Remove the remaining of such checks after d3e56f0f57 removed 21 of them
already.
2c47fbd66a initialized the pointer at construction time rather than at
random conditional events later.

Differential Revision: https://code.wildfiregames.com/D2205
Comments By: Vladislav, wraitii
Tested on: gcc 9.1.0, clang 8.0.1

This was SVN commit r22741.
2019-08-21 10:12:33 +00:00

203 lines
4.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUIScrollBarVertical.h"
#include "GUI.h"
#include "ps/CLogger.h"
CGUIScrollBarVertical::CGUIScrollBarVertical(CGUI& pGUI)
: IGUIScrollBar(pGUI)
{
}
CGUIScrollBarVertical::~CGUIScrollBarVertical()
{
}
void CGUIScrollBarVertical::SetPosFromMousePos(const CPos& mouse)
{
if (!GetStyle())
return;
/**
* Calculate the position for the top of the item being scrolled
*/
float emptyBackground = m_Length - m_BarSize;
if (GetStyle()->m_UseEdgeButtons)
emptyBackground -= GetStyle()->m_Width * 2;
m_Pos = m_PosWhenPressed + GetMaxPos() * (mouse.y - m_BarPressedAtPos.y) / emptyBackground;
}
void CGUIScrollBarVertical::Draw()
{
if (!GetStyle())
{
LOGWARNING("Attempt to draw scrollbar without a style.");
return;
}
if (IsVisible())
{
CRect outline = GetOuterRect();
m_pGUI.DrawSprite(
GetStyle()->m_SpriteBackVertical,
0,
m_Z+0.1f,
CRect(
outline.left,
outline.top + (GetStyle()->m_UseEdgeButtons ? GetStyle()->m_Width : 0),
outline.right,
outline.bottom - (GetStyle()->m_UseEdgeButtons ? GetStyle()->m_Width : 0)
)
);
if (GetStyle()->m_UseEdgeButtons)
{
const CGUISpriteInstance* button_top;
const CGUISpriteInstance* button_bottom;
if (m_ButtonMinusHovered)
{
if (m_ButtonMinusPressed)
button_top = &(GetStyle()->m_SpriteButtonTopPressed || GetStyle()->m_SpriteButtonTop);
else
button_top = &(GetStyle()->m_SpriteButtonTopOver || GetStyle()->m_SpriteButtonTop);
}
else
button_top = &GetStyle()->m_SpriteButtonTop;
if (m_ButtonPlusHovered)
{
if (m_ButtonPlusPressed)
button_bottom = &(GetStyle()->m_SpriteButtonBottomPressed || GetStyle()->m_SpriteButtonBottom);
else
button_bottom = &(GetStyle()->m_SpriteButtonBottomOver || GetStyle()->m_SpriteButtonBottom);
}
else
button_bottom = &GetStyle()->m_SpriteButtonBottom;
m_pGUI.DrawSprite(
*button_top,
0,
m_Z+0.2f,
CRect(
outline.left,
outline.top,
outline.right,
outline.top+GetStyle()->m_Width
)
);
m_pGUI.DrawSprite(
*button_bottom,
0,
m_Z+0.2f,
CRect(
outline.left,
outline.bottom-GetStyle()->m_Width,
outline.right,
outline.bottom
)
);
}
m_pGUI.DrawSprite(
GetStyle()->m_SpriteBarVertical,
0,
m_Z + 0.2f,
GetBarRect()
);
}
}
void CGUIScrollBarVertical::HandleMessage(SGUIMessage& Message)
{
IGUIScrollBar::HandleMessage(Message);
}
CRect CGUIScrollBarVertical::GetBarRect() const
{
CRect ret;
if (!GetStyle())
return ret;
// Get from where the scroll area begins to where it ends
float from = m_Y;
float to = m_Y + m_Length - m_BarSize;
if (GetStyle()->m_UseEdgeButtons)
{
from += GetStyle()->m_Width;
to -= GetStyle()->m_Width;
}
ret.top = from + (to - from) * m_Pos / GetMaxPos();
ret.bottom = ret.top + m_BarSize;
ret.right = m_X + (m_RightAligned ? 0 : GetStyle()->m_Width);
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
CRect CGUIScrollBarVertical::GetOuterRect() const
{
CRect ret;
if (!GetStyle())
return ret;
ret.top = m_Y;
ret.bottom = m_Y+m_Length;
ret.right = m_X + (m_RightAligned ? 0 : GetStyle()->m_Width);
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
bool CGUIScrollBarVertical::HoveringButtonMinus(const CPos& mouse)
{
if (!GetStyle())
return false;
float StartX = m_RightAligned ? m_X-GetStyle()->m_Width : m_X;
return mouse.x >= StartX &&
mouse.x <= StartX + GetStyle()->m_Width &&
mouse.y >= m_Y &&
mouse.y <= m_Y + GetStyle()->m_Width;
}
bool CGUIScrollBarVertical::HoveringButtonPlus(const CPos& mouse)
{
if (!GetStyle())
return false;
float StartX = m_RightAligned ? m_X-GetStyle()->m_Width : m_X;
return mouse.x > StartX &&
mouse.x < StartX + GetStyle()->m_Width &&
mouse.y > m_Y + m_Length - GetStyle()->m_Width &&
mouse.y < m_Y + m_Length;
}