elexis
e1014aad3b
Remove the remaining of such checks afterd3e56f0f57
removed 21 of them already.2c47fbd66a
initialized the pointer at construction time rather than at random conditional events later. Differential Revision: https://code.wildfiregames.com/D2205 Comments By: Vladislav, wraitii Tested on: gcc 9.1.0, clang 8.0.1 This was SVN commit r22741.
88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_IGUISCROLLBAROWNER
|
|
#define INCLUDED_IGUISCROLLBAROWNER
|
|
|
|
#include "GUI.h"
|
|
|
|
struct SGUIScrollBarStyle;
|
|
class IGUIScrollBar;
|
|
|
|
/**
|
|
* Base-class this if you want an object to contain
|
|
* one, or several, scroll-bars.
|
|
*
|
|
* @see IGUIObject
|
|
* @see IGUIScrollBar
|
|
*/
|
|
class IGUIScrollBarOwner : virtual public IGUIObject
|
|
{
|
|
friend class IGUIScrollBar;
|
|
|
|
public:
|
|
IGUIScrollBarOwner(CGUI& pGUI);
|
|
virtual ~IGUIScrollBarOwner();
|
|
|
|
virtual void Draw();
|
|
|
|
/**
|
|
* @see IGUIObject#HandleMessage()
|
|
*/
|
|
virtual void HandleMessage(SGUIMessage& Message);
|
|
|
|
/**
|
|
* @see IGUIObject#ResetStates()
|
|
*/
|
|
virtual void ResetStates();
|
|
|
|
/**
|
|
* Interface for the m_ScrollBar to use.
|
|
*/
|
|
virtual const SGUIScrollBarStyle* GetScrollBarStyle(const CStr& style) const;
|
|
|
|
/**
|
|
* Add a scroll-bar
|
|
*/
|
|
virtual void AddScrollBar(IGUIScrollBar* scrollbar);
|
|
|
|
/**
|
|
* Get Scroll Bar reference (it should be transparent it's actually
|
|
* pointers).
|
|
*/
|
|
virtual IGUIScrollBar& GetScrollBar(const int& index)
|
|
{
|
|
return *m_ScrollBars[index];
|
|
}
|
|
|
|
/**
|
|
* Get the position of the scroll bar at @param index.
|
|
* Equivalent to GetScrollbar(index).GetPos().
|
|
*/
|
|
virtual float GetScrollBarPos(const int index) const;
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Predominately you will only have one, but you can have
|
|
* as many as you like.
|
|
*/
|
|
std::vector<IGUIScrollBar*> m_ScrollBars;
|
|
};
|
|
|
|
#endif // INCLUDED_IGUISCROLLBAROWNER
|