vladislavbelov
ffc4a56b9f
Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
195 lines
6.3 KiB
C++
195 lines
6.3 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "SubmitScheduler.h"
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#include "ps/ConfigDB.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/RingCommandContext.h"
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#include "renderer/backend/vulkan/SwapChain.h"
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#include "renderer/backend/vulkan/Utilities.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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CSubmitScheduler::CSubmitScheduler(
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CDevice* device, const uint32_t queueFamilyIndex, VkQueue queue)
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: m_Device(device), m_Queue(queue)
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{
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// Currently we need exactly NUMBER_OF_FRAMES_IN_FLIGHT fences to avoid
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// possible overlapping of different work between frames.
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constexpr size_t numberOfFences = NUMBER_OF_FRAMES_IN_FLIGHT;
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m_Fences.reserve(numberOfFences);
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for (size_t index = 0; index < numberOfFences; ++index)
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{
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VkFenceCreateInfo fenceCreateInfo{};
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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VkFence fence = VK_NULL_HANDLE;
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ENSURE_VK_SUCCESS(vkCreateFence(
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m_Device->GetVkDevice(), &fenceCreateInfo, nullptr, &fence));
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m_Fences.push_back({fence, INVALID_SUBMIT_HANDLE});
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}
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for (FrameObject& frameObject : m_FrameObjects)
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{
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VkSemaphoreCreateInfo semaphoreCreateInfo{};
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semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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ENSURE_VK_SUCCESS(vkCreateSemaphore(
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device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.acquireImageSemaphore));
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ENSURE_VK_SUCCESS(vkCreateSemaphore(
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device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.submitDone));
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}
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m_AcquireCommandContext = std::make_unique<CRingCommandContext>(
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device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
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m_PresentCommandContext = std::make_unique<CRingCommandContext>(
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device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforeacquire", m_DebugWaitIdleBeforeAcquire);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforepresent", m_DebugWaitIdleBeforePresent);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidleafterpresent", m_DebugWaitIdleAfterPresent);
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}
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CSubmitScheduler::~CSubmitScheduler()
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{
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VkDevice device = m_Device->GetVkDevice();
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for (Fence& fence : m_Fences)
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if (fence.value != VK_NULL_HANDLE)
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vkDestroyFence(device, fence.value, nullptr);
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for (FrameObject& frameObject : m_FrameObjects)
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{
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if (frameObject.acquireImageSemaphore != VK_NULL_HANDLE)
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vkDestroySemaphore(device, frameObject.acquireImageSemaphore, nullptr);
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if (frameObject.submitDone != VK_NULL_HANDLE)
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vkDestroySemaphore(device, frameObject.submitDone, nullptr);
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}
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}
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bool CSubmitScheduler::AcquireNextImage(CSwapChain& swapChain)
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{
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if (m_DebugWaitIdleBeforeAcquire)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
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if (!swapChain.AcquireNextImage(frameObject.acquireImageSemaphore))
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return false;
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swapChain.SubmitCommandsAfterAcquireNextImage(*m_AcquireCommandContext);
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m_NextWaitSemaphore = frameObject.acquireImageSemaphore;
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m_NextWaitDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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m_AcquireCommandContext->Flush();
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return true;
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}
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void CSubmitScheduler::Present(CSwapChain& swapChain)
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{
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FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
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swapChain.SubmitCommandsBeforePresent(*m_PresentCommandContext);
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m_NextSubmitSignalSemaphore = frameObject.submitDone;
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m_PresentCommandContext->Flush();
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Flush();
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if (m_DebugWaitIdleBeforePresent)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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swapChain.Present(frameObject.submitDone, m_Queue);
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if (m_DebugWaitIdleAfterPresent)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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}
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CSubmitScheduler::SubmitHandle CSubmitScheduler::Submit(VkCommandBuffer commandBuffer)
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{
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m_SubmittedCommandBuffers.emplace_back(commandBuffer);
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return m_CurrentHandle;
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}
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void CSubmitScheduler::WaitUntilFree(const SubmitHandle handle)
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{
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// We haven't submitted the current handle.
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if (handle == m_CurrentHandle)
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Flush();
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VkDevice device = m_Device->GetVkDevice();
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while (!m_SubmittedHandles.empty() && handle >= m_SubmittedHandles.front().value)
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{
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Fence& fence = m_Fences[m_SubmittedHandles.front().fenceIndex];
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ENSURE(fence.inUse);
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m_SubmittedHandles.pop();
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ENSURE_VK_SUCCESS(vkWaitForFences(device, 1, &fence.value, VK_TRUE, std::numeric_limits<uint64_t>::max()));
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ENSURE_VK_SUCCESS(vkResetFences(device, 1, &fence.value));
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fence.inUse = false;
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fence.lastUsedHandle = INVALID_SUBMIT_HANDLE;
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}
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}
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void CSubmitScheduler::Flush()
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{
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ENSURE(!m_SubmittedCommandBuffers.empty());
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Fence& fence = m_Fences[m_FenceIndex];
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if (fence.inUse)
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WaitUntilFree(fence.lastUsedHandle);
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fence.lastUsedHandle = m_CurrentHandle;
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fence.inUse = true;
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m_SubmittedHandles.push({m_CurrentHandle, m_FenceIndex});
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++m_CurrentHandle;
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m_FenceIndex = (m_FenceIndex + 1) % m_Fences.size();
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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if (m_NextWaitSemaphore != VK_NULL_HANDLE)
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{
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = &m_NextWaitSemaphore;
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submitInfo.pWaitDstStageMask = &m_NextWaitDstStageMask;
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}
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if (m_NextSubmitSignalSemaphore != VK_NULL_HANDLE)
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{
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &m_NextSubmitSignalSemaphore;
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}
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submitInfo.commandBufferCount = m_SubmittedCommandBuffers.size();
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submitInfo.pCommandBuffers = m_SubmittedCommandBuffers.data();
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ENSURE_VK_SUCCESS(vkQueueSubmit(m_Queue, 1, &submitInfo, fence.value));
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m_NextWaitSemaphore = VK_NULL_HANDLE;
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m_NextWaitDstStageMask = 0;
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m_NextSubmitSignalSemaphore = VK_NULL_HANDLE;
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m_SubmittedCommandBuffers.clear();
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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