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forked from 0ad/0ad
0ad/source/renderer/backend/vulkan/SubmitScheduler.cpp

195 lines
6.3 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "SubmitScheduler.h"
#include "ps/ConfigDB.h"
#include "renderer/backend/vulkan/Device.h"
#include "renderer/backend/vulkan/RingCommandContext.h"
#include "renderer/backend/vulkan/SwapChain.h"
#include "renderer/backend/vulkan/Utilities.h"
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
CSubmitScheduler::CSubmitScheduler(
CDevice* device, const uint32_t queueFamilyIndex, VkQueue queue)
: m_Device(device), m_Queue(queue)
{
// Currently we need exactly NUMBER_OF_FRAMES_IN_FLIGHT fences to avoid
// possible overlapping of different work between frames.
constexpr size_t numberOfFences = NUMBER_OF_FRAMES_IN_FLIGHT;
m_Fences.reserve(numberOfFences);
for (size_t index = 0; index < numberOfFences; ++index)
{
VkFenceCreateInfo fenceCreateInfo{};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
ENSURE_VK_SUCCESS(vkCreateFence(
m_Device->GetVkDevice(), &fenceCreateInfo, nullptr, &fence));
m_Fences.push_back({fence, INVALID_SUBMIT_HANDLE});
}
for (FrameObject& frameObject : m_FrameObjects)
{
VkSemaphoreCreateInfo semaphoreCreateInfo{};
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
ENSURE_VK_SUCCESS(vkCreateSemaphore(
device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.acquireImageSemaphore));
ENSURE_VK_SUCCESS(vkCreateSemaphore(
device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.submitDone));
}
m_AcquireCommandContext = std::make_unique<CRingCommandContext>(
device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
m_PresentCommandContext = std::make_unique<CRingCommandContext>(
device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforeacquire", m_DebugWaitIdleBeforeAcquire);
CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforepresent", m_DebugWaitIdleBeforePresent);
CFG_GET_VAL("renderer.backend.vulkan.debugwaitidleafterpresent", m_DebugWaitIdleAfterPresent);
}
CSubmitScheduler::~CSubmitScheduler()
{
VkDevice device = m_Device->GetVkDevice();
for (Fence& fence : m_Fences)
if (fence.value != VK_NULL_HANDLE)
vkDestroyFence(device, fence.value, nullptr);
for (FrameObject& frameObject : m_FrameObjects)
{
if (frameObject.acquireImageSemaphore != VK_NULL_HANDLE)
vkDestroySemaphore(device, frameObject.acquireImageSemaphore, nullptr);
if (frameObject.submitDone != VK_NULL_HANDLE)
vkDestroySemaphore(device, frameObject.submitDone, nullptr);
}
}
bool CSubmitScheduler::AcquireNextImage(CSwapChain& swapChain)
{
if (m_DebugWaitIdleBeforeAcquire)
vkDeviceWaitIdle(m_Device->GetVkDevice());
FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
if (!swapChain.AcquireNextImage(frameObject.acquireImageSemaphore))
return false;
swapChain.SubmitCommandsAfterAcquireNextImage(*m_AcquireCommandContext);
m_NextWaitSemaphore = frameObject.acquireImageSemaphore;
m_NextWaitDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
m_AcquireCommandContext->Flush();
return true;
}
void CSubmitScheduler::Present(CSwapChain& swapChain)
{
FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
swapChain.SubmitCommandsBeforePresent(*m_PresentCommandContext);
m_NextSubmitSignalSemaphore = frameObject.submitDone;
m_PresentCommandContext->Flush();
Flush();
if (m_DebugWaitIdleBeforePresent)
vkDeviceWaitIdle(m_Device->GetVkDevice());
swapChain.Present(frameObject.submitDone, m_Queue);
if (m_DebugWaitIdleAfterPresent)
vkDeviceWaitIdle(m_Device->GetVkDevice());
}
CSubmitScheduler::SubmitHandle CSubmitScheduler::Submit(VkCommandBuffer commandBuffer)
{
m_SubmittedCommandBuffers.emplace_back(commandBuffer);
return m_CurrentHandle;
}
void CSubmitScheduler::WaitUntilFree(const SubmitHandle handle)
{
// We haven't submitted the current handle.
if (handle == m_CurrentHandle)
Flush();
VkDevice device = m_Device->GetVkDevice();
while (!m_SubmittedHandles.empty() && handle >= m_SubmittedHandles.front().value)
{
Fence& fence = m_Fences[m_SubmittedHandles.front().fenceIndex];
ENSURE(fence.inUse);
m_SubmittedHandles.pop();
ENSURE_VK_SUCCESS(vkWaitForFences(device, 1, &fence.value, VK_TRUE, std::numeric_limits<uint64_t>::max()));
ENSURE_VK_SUCCESS(vkResetFences(device, 1, &fence.value));
fence.inUse = false;
fence.lastUsedHandle = INVALID_SUBMIT_HANDLE;
}
}
void CSubmitScheduler::Flush()
{
ENSURE(!m_SubmittedCommandBuffers.empty());
Fence& fence = m_Fences[m_FenceIndex];
if (fence.inUse)
WaitUntilFree(fence.lastUsedHandle);
fence.lastUsedHandle = m_CurrentHandle;
fence.inUse = true;
m_SubmittedHandles.push({m_CurrentHandle, m_FenceIndex});
++m_CurrentHandle;
m_FenceIndex = (m_FenceIndex + 1) % m_Fences.size();
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
if (m_NextWaitSemaphore != VK_NULL_HANDLE)
{
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &m_NextWaitSemaphore;
submitInfo.pWaitDstStageMask = &m_NextWaitDstStageMask;
}
if (m_NextSubmitSignalSemaphore != VK_NULL_HANDLE)
{
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &m_NextSubmitSignalSemaphore;
}
submitInfo.commandBufferCount = m_SubmittedCommandBuffers.size();
submitInfo.pCommandBuffers = m_SubmittedCommandBuffers.data();
ENSURE_VK_SUCCESS(vkQueueSubmit(m_Queue, 1, &submitInfo, fence.value));
m_NextWaitSemaphore = VK_NULL_HANDLE;
m_NextWaitDstStageMask = 0;
m_NextSubmitSignalSemaphore = VK_NULL_HANDLE;
m_SubmittedCommandBuffers.clear();
}
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer