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forked from 0ad/0ad
0ad/source/lobby/XmppClient.h
wraitii e94faf7827 Don't hardcode the "0ad" resource into lobby XMPP & hosting
XMPP JID has a concept of 'resources', which can be used to
differentiate multiple clients of the same account.

We currently hardcode this 'resource' to '0ad' in two places:
- The 0 A.D. client always uses '0ad'
- The network code expects a host resource to be '0ad' when connecting.

As noted in 0fd8aa2a77#31215, it is less effort to store the JI
D directly. This patch does that. It also makes 0 A.D. use a different
resource each time.
Note that resources ought not contain particular information, as the
XMPP server is free to
 clobber it. I keep '0ad-' here for debug purposes.

This allows:
- multiple 0 A.D. instances to log on the lobby at the same time (not
massively useful, but good for debugging sometimes)
- hosting a game with a custom resource, which will potentially make it
easier to have dedi
cated servers on one account.

Note that hosting multiple games on one account is currently not
supported and will have weird behaviour on the lobbybots side. They
should be upgraded independently of this.

Refs #3556

Differential Revision: https://code.wildfiregames.com/D3500
This was SVN commit r25407.
2021-05-09 12:51:32 +00:00

208 lines
8.1 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XXXMPPCLIENT_H
#define XXXMPPCLIENT_H
#include "IXmppClient.h"
#include "glooxwrapper/glooxwrapper.h"
#include <ctime>
#include <deque>
#include <string>
#include <vector>
class ScriptInterface;
namespace glooxwrapper
{
class Client;
struct CertInfo;
}
class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler, public glooxwrapper::Jingle::SessionHandler
{
NONCOPYABLE(XmppClient);
private:
// Components
glooxwrapper::Client* m_client;
glooxwrapper::MUCRoom* m_mucRoom;
glooxwrapper::Registration* m_registration;
glooxwrapper::SessionManager* m_sessionManager;
// Account infos
std::string m_username;
std::string m_password;
std::string m_server;
std::string m_room;
std::string m_nick;
std::string m_xpartamuppId;
std::string m_echelonId;
// Security
std::string m_connectionDataJid;
std::string m_connectionDataIqId;
// State
gloox::CertStatus m_certStatus;
bool m_initialLoadComplete;
bool m_isConnected;
public:
// Basic
XmppClient(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, const bool regOpt = false);
virtual ~XmppClient();
// JS::Heap is better for GC performance than JS::PersistentRooted
static void Trace(JSTracer *trc, void *data)
{
static_cast<XmppClient*>(data)->TraceMember(trc);
}
void TraceMember(JSTracer *trc);
// Network
void connect();
void disconnect();
bool isConnected();
void recv();
void SendIqGetBoardList();
void SendIqGetProfile(const std::string& player);
void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data);
void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data);
void SendIqGetConnectionData(const std::string& jid, const std::string& password);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SendIqLobbyAuth(const std::string& to, const std::string& token);
void SetNick(const std::string& nick);
std::string GetNick() const;
std::string GetJID() const;
void kick(const std::string& nick, const std::string& reason);
void ban(const std::string& nick, const std::string& reason);
void SetPresence(const std::string& presence);
const char* GetPresence(const std::string& nickname);
const char* GetRole(const std::string& nickname);
std::wstring GetRating(const std::string& nickname);
const std::wstring& GetSubject();
JS::Value GUIGetPlayerList(const ScriptInterface& scriptInterface);
JS::Value GUIGetGameList(const ScriptInterface& scriptInterface);
JS::Value GUIGetBoardList(const ScriptInterface& scriptInterface);
JS::Value GUIGetProfile(const ScriptInterface& scriptInterface);
void SendStunEndpointToHost(const StunClient::StunEndpoint& stunEndpoint, const std::string& hostJID);
/**
* Convert gloox values to string or time.
*/
static const char* GetPresenceString(const gloox::Presence::PresenceType presenceType);
static const char* GetRoleString(const gloox::MUCRoomRole role);
static std::string StanzaErrorToString(gloox::StanzaError err);
static std::string RegistrationResultToString(gloox::RegistrationResult res);
static std::string ConnectionErrorToString(gloox::ConnectionError err);
static std::string CertificateErrorToString(gloox::CertStatus status);
static std::time_t ComputeTimestamp(const glooxwrapper::Message& msg);
protected:
/* Xmpp handlers */
/* MUC handlers */
virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom& room, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
virtual void handleMUCError(glooxwrapper::MUCRoom& room, gloox::StanzaError);
virtual void handleMUCMessage(glooxwrapper::MUCRoom& room, const glooxwrapper::Message& msg, bool priv);
virtual void handleMUCSubject(glooxwrapper::MUCRoom& room, const glooxwrapper::string& nick, const glooxwrapper::string& subject);
/* MUC handlers not supported by glooxwrapper */
// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list<gloox::Disco::Item*, std::allocator<gloox::Disco::Item*> >&) {}
/* Log handler */
virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
/* ConnectionListener handlers*/
virtual void onConnect();
virtual void onDisconnect(gloox::ConnectionError e);
virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
/* Iq Handlers */
virtual bool handleIq(const glooxwrapper::IQ& iq);
virtual void handleIqID(const glooxwrapper::IQ&, int) {}
/* Registration Handlers */
virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
/* Message Handler */
virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession* session);
/* Session Handler */
virtual void handleSessionAction(gloox::Jingle::Action action, glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
virtual void handleSessionInitiation(glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
public:
JS::Value GuiPollNewMessages(const ScriptInterface& scriptInterface);
JS::Value GuiPollHistoricMessages(const ScriptInterface& scriptInterface);
bool GuiPollHasPlayerListUpdate();
void SendMUCMessage(const std::string& message);
protected:
template<typename... Args>
void CreateGUIMessage(
const std::string& type,
const std::string& level,
const std::time_t time,
Args const&... args);
private:
struct SPlayer {
SPlayer(const gloox::Presence::PresenceType presence, const gloox::MUCRoomRole role, const glooxwrapper::string& rating)
: m_Presence(presence), m_Role(role), m_Rating(rating)
{
}
gloox::Presence::PresenceType m_Presence;
gloox::MUCRoomRole m_Role;
glooxwrapper::string m_Rating;
};
using PlayerMap = std::map<glooxwrapper::string, SPlayer>;
/// Map of players
PlayerMap m_PlayerMap;
/// Whether or not the playermap has changed since the last time the GUI checked.
bool m_PlayerMapUpdate;
/// List of games
std::vector<const glooxwrapper::Tag*> m_GameList;
/// List of rankings
std::vector<const glooxwrapper::Tag*> m_BoardList;
/// Profile data
std::vector<const glooxwrapper::Tag*> m_Profile;
/// ScriptInterface to root the values
const ScriptInterface* m_ScriptInterface;
/// Queue of messages for the GUI
std::deque<JS::Heap<JS::Value> > m_GuiMessageQueue;
/// Cache of all GUI messages received since the login
std::vector<JS::Heap<JS::Value> > m_HistoricGuiMessages;
/// Current room subject/topic.
std::wstring m_Subject;
};
#endif // XMPPCLIENT_H