1
0
forked from 0ad/0ad
0ad/source/renderer/backend/gl
2023-02-28 16:56:36 +00:00
..
Buffer.cpp Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
Buffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Device.cpp Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D). 2023-02-28 16:56:36 +00:00
Device.h Adds preferred depth stencil format to renderer backend. 2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
DeviceCommandContext.h Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
DeviceForward.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
Framebuffer.cpp Ands new depth stencil format to support all combinations on Vulkan. 2023-01-12 06:32:52 +00:00
Framebuffer.h Removes SetViewport from CRenderer. 2022-12-29 06:53:06 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
PipelineState.cpp Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
PipelineState.h Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ShaderProgram.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
ShaderProgram.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
Texture.cpp Ands new depth stencil format to support all combinations on Vulkan. 2023-01-12 06:32:52 +00:00
Texture.h Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00