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dummy
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
gl
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
vulkan
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
Backend.h
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Moves Backend enum from CVideoMode to backends.
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2022-10-25 22:45:54 +00:00 |
CompareOp.cpp
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Moves GL depth comparison function to SamplerDesc.
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2022-02-25 20:02:03 +00:00 |
CompareOp.h
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Moves GL depth comparison function to SamplerDesc.
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2022-02-25 20:02:03 +00:00 |
Format.h
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Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
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2022-05-26 16:36:57 +00:00 |
IBuffer.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
IDevice.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
IDeviceCommandContext.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
IDeviceObject.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
IFramebuffer.h
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Removes SetViewport from CRenderer.
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2022-12-29 06:53:06 +00:00 |
IShaderProgram.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
ITexture.h
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Adds usage flags to backend textures.
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2022-10-12 23:19:27 +00:00 |
PipelineState.cpp
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
PipelineState.h
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
Sampler.cpp
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Replaces border color of sampler by enum.
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2022-10-08 09:40:06 +00:00 |
Sampler.h
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Replaces border color of sampler by enum.
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2022-10-08 09:40:06 +00:00 |