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forked from 0ad/0ad
0ad/source/renderer/backend/gl
2022-04-12 06:44:06 +00:00
..
Buffer.cpp Moves GL debug information toggle to run-time to make it easier to test after release. 2022-02-18 22:38:45 +00:00
Buffer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
Device.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Device.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
DeviceCommandContext.cpp Fixes warnings about unused function arguments in renderer. 2022-04-08 06:49:38 +00:00
DeviceCommandContext.h Invalidates CDeviceCommandContext texture bind cache properly. 2022-03-17 18:17:11 +00:00
Framebuffer.cpp Fixes warnings about unused function arguments in renderer. 2022-04-08 06:49:38 +00:00
Framebuffer.h Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
ShaderProgram.cpp Adds GL debug labels only if they are supported (forgotten in 3db24af763). Fixes #6495 2022-04-12 06:44:06 +00:00
ShaderProgram.h Adds names to GL shaders and programs. 2022-04-11 20:30:23 +00:00
Texture.cpp Invalidates CDeviceCommandContext texture bind cache properly. 2022-03-17 18:17:11 +00:00
Texture.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00