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0ad/source/simulation2/system/IComponent.cpp

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IComponent.h"
#include "simulation2/system/ComponentManager.h"
#include <string>
IComponent::~IComponent()
{
}
std::string IComponent::GetSchema()
{
// No schema specified -> allow only empty elements
return "<empty/>";
}
void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema)
{
mgr.RegisterComponentType(iid, cid, alloc, dealloc, name, schema);
}
void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema)
{
mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, name, schema);
}
void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global))
{
}
bool IComponent::NewJSObject(const ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const
{
return false;
}
JS::Value IComponent::GetJSInstance() const
{
return JS::NullValue();
}