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0ad/source/ps/Filesystem.cpp

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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Filesystem.h"
#include "gui/GUIManager.h"
#include "ps/CLogger.h"
#include "lib/res/h_mgr.h" // h_reload
#include "lib/sysdep/dir_watch.h"
PIVFS g_VFS;
static std::vector<std::pair<FileReloadFunc, void*> > g_ReloadFuncs;
bool VfsFileExists(const PIVFS& vfs, const VfsPath& pathname)
{
return vfs->GetFileInfo(pathname, 0) == INFO::OK;
}
bool VfsFileExists(const VfsPath& pathname)
{
return VfsFileExists(g_VFS, pathname);
}
void RegisterFileReloadFunc(FileReloadFunc func, void* obj)
{
g_ReloadFuncs.push_back(std::make_pair(func, obj));
}
void UnregisterFileReloadFunc(FileReloadFunc func, void* obj)
{
g_ReloadFuncs.erase(std::remove(g_ReloadFuncs.begin(), g_ReloadFuncs.end(), std::make_pair(func, obj)));
}
// try to skip unnecessary work by ignoring uninteresting notifications.
static bool CanIgnore(const DirWatchNotification& notification)
{
// ignore directories
const OsPath& pathname = notification.Pathname();
if(pathname.IsDirectory())
return true;
// ignore uninteresting file types (e.g. temp files, or the
// hundreds of XMB files that are generated from XML)
const OsPath extension = pathname.Extension();
const wchar_t* extensionsToIgnore[] = { L".xmb", L".tmp" };
for(size_t i = 0; i < ARRAY_SIZE(extensionsToIgnore); i++)
{
if(extension == extensionsToIgnore[i])
return true;
}
return false;
}
LibError ReloadChangedFiles()
{
std::vector<DirWatchNotification> notifications;
RETURN_ERR(dir_watch_Poll(notifications));
for(size_t i = 0; i < notifications.size(); i++)
{
if(!CanIgnore(notifications[i]))
{
VfsPath pathname;
RETURN_ERR(g_VFS->GetVirtualPath(notifications[i].Pathname(), pathname));
RETURN_ERR(g_VFS->Invalidate(pathname));
// Tell each hotloadable system about this file change:
RETURN_ERR(g_GUI->ReloadChangedFiles(pathname));
for (size_t j = 0; j < g_ReloadFuncs.size(); ++j)
g_ReloadFuncs[j].first(g_ReloadFuncs[j].second, pathname);
RETURN_ERR(h_reload(g_VFS, pathname));
}
}
return INFO::OK;
}
CVFSFile::CVFSFile()
{
}
CVFSFile::~CVFSFile()
{
}
PSRETURN CVFSFile::Load(const PIVFS& vfs, const VfsPath& filename)
{
// Load should never be called more than once, so complain
if (m_Buffer)
{
ENSURE(0);
return PSRETURN_CVFSFile_AlreadyLoaded;
}
LibError ret = vfs->LoadFile(filename, m_Buffer, m_BufferSize);
if (ret != INFO::OK)
{
LOGERROR(L"CVFSFile: file %ls couldn't be opened (vfs_load: %ld)", filename.string().c_str(), ret);
return PSRETURN_CVFSFile_LoadFailed;
}
return PSRETURN_OK;
}
const u8* CVFSFile::GetBuffer() const
{
// Die in a very obvious way, to avoid subtle problems caused by
// accidentally forgetting to check that the open succeeded
if (!m_Buffer)
{
debug_warn(L"GetBuffer() called with no file loaded");
throw PSERROR_CVFSFile_InvalidBufferAccess();
}
return m_Buffer.get();
}
size_t CVFSFile::GetBufferSize() const
{
return m_BufferSize;
}
CStr CVFSFile::GetAsString() const
{
return std::string((char*)GetBuffer(), GetBufferSize());
}