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0ad/source/lib/module_init.cpp

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : module_init.cpp
* Project : 0 A.D.
* Description : helpers for module initialization/shutdown.
* =========================================================================
*/
#include "precompiled.h"
#include "module_init.h"
#include "lib/sysdep/cpu.h" // cpu_CAS, cpu_AtomicAdd
// notes:
// - value must be 0 to allow users to just define uninitialized static
// variables (they don't have access to our MODULE_* symbols)
// - unlike expected in-game operation, the self-tests require repeated
// sequences of init/shutdown pairs. we therefore allow this in general
// (resetting back to MODULE_UNINITIALIZED after shutdown) because
// there's no real disadvantage other than loss of strictness.
static const ModuleInitState MODULE_UNINITIALIZED = 0u;
// (1..N = reference count)
static const ModuleInitState MODULE_ERROR = ~(uintptr_t)1u;
bool ModuleShouldInitialize(volatile ModuleInitState* pInitState)
{
// currently uninitialized, so give the green light.
if(cpu_CAS(pInitState, MODULE_UNINITIALIZED, 1))
return true;
// increment reference count - unless already in a final state.
retry:
ModuleInitState latchedInitState = *pInitState;
if(latchedInitState == MODULE_ERROR)
return false;
if(!cpu_CAS(pInitState, latchedInitState, latchedInitState+1))
goto retry;
return false;
}
bool ModuleShouldShutdown(volatile ModuleInitState* pInitState)
{
// decrement reference count - unless already in a final state.
retry:
ModuleInitState latchedInitState = *pInitState;
if(latchedInitState == MODULE_UNINITIALIZED || latchedInitState == MODULE_ERROR)
return false;
if(!cpu_CAS(pInitState, latchedInitState, latchedInitState-1))
goto retry;
// refcount reached zero => allow shutdown.
if(latchedInitState-1 == MODULE_UNINITIALIZED)
return true;
return false;
}
void ModuleSetError(volatile ModuleInitState* pInitState)
{
*pInitState = MODULE_ERROR;
}
bool ModuleIsError(volatile ModuleInitState* pInitState)
{
return (*pInitState == MODULE_ERROR);
}