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0ad/source/tools/atlas/wxJS/io/socksrv.cpp

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#include "precompiled.h"
/*
* wxJavaScript - socksrv.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: socksrv.cpp 598 2007-03-07 20:13:28Z fbraem $
*/
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../common/main.h"
#include "../common/jsutil.h"
#include "sockbase.h"
#include "sockaddr.h"
#include "socksrv.h"
#include "sockevth.h"
using namespace wxjs;
using namespace wxjs::io;
SocketServer::SocketServer(JSContext *cx
, JSObject *obj
, wxSockAddress &address
, wxSocketFlags flags) : wxSocketServer(address, flags)
{
m_evtHandler = new SocketEventHandler(cx, obj);
SetEventHandler(*m_evtHandler, -1);
}
SocketServer::~SocketServer()
{
delete m_evtHandler;
}
/***
* <file>socksrv</file>
* <module>io</module>
* <class name="wxSocketServer" prototype="@wxSocketBase" version="0.8.4">
* This class implements server sockets. A server socket waits for requests
* to come in over the network.
* </class>
*/
WXJS_INIT_CLASS(SocketServer, "wxSocketServer", 1)
/***
* <ctor>
* <function>
* <arg name="Address" type="@wxSockAddress" />
* <arg name="Flag" type="@wxSocketBase#wxSocketFlags" default="wxSocketFlags.NONE" />
* </function>
* <desc>
* Constructs a new wxSocketServer.
* </desc>
* </ctor>
*/
wxSocketServer *SocketServer::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
{
int flags = wxSOCKET_NONE;
if ( argc > 1 )
{
if ( ! FromJS(cx, argv[0], flags) )
{
return NULL;
}
}
wxSockAddress *address = SockAddress::GetPrivate(cx, argv[0]);
if ( address != NULL )
{
return new SocketServer(cx, obj, *address, flags);
}
return NULL;
}
void SocketServer::Destruct(JSContext *cx, wxSocketServer *p)
{
p->Destroy();
}
WXJS_BEGIN_METHOD_MAP(SocketServer)
WXJS_METHOD("accept", accept, 0)
WXJS_METHOD("acceptWith", acceptWith, 1)
WXJS_METHOD("waitForAccept", waitForAccept, 0)
WXJS_END_METHOD_MAP()
/***
* <method name="accept">
* <function returns="@wxSocketBase">
* <arg name="Wait" type="Boolean" default="true">
* If wait is true and there are no pending connections to be accepted,
* it will wait for the next incoming connection to arrive.</arg>
* </function>
* <desc>
* Accepts an incoming connection request, and creates a new @wxSocketBase object
* which represents the server-side of the connection.
* Returns an opened socket connection, or NULL if an error occurred or if the
* wait parameter was false and there were no pending connections.
* </desc>
* </method>
*/
JSBool SocketServer::accept(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
wxSocketServer *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
bool wait = true;
if ( argc > 1 )
{
if ( ! FromJS(cx, argv[1], wait) )
return JS_FALSE;
}
wxSocketBase *client = p->Accept(wait);
if ( client == NULL )
{
*rval = JSVAL_VOID;
}
else
{
*rval = SocketBase::CreateObject(cx, new SocketBasePrivate(client));
}
return JS_TRUE;
}
/***
* <method name="acceptWith">
* <function returns="Boolean">
* <arg name="Socket" type="@wxSocketBase" />
* <arg name="Wait" type="Boolean" default="true">
* If wait is true and there are no pending connections to be accepted,
* it will wait for the next incoming connection to arrive.</arg>
* </function>
* <desc>
* Accept an incoming connection using the specified socket object.
* </desc>
* </method>
*/
JSBool SocketServer::acceptWith(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
wxSocketServer *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
SocketBasePrivate *base = SocketBase::GetPrivate(cx, argv[0]);
if ( ! base )
{
return JS_FALSE;
}
bool wait = true;
if ( argc > 1 )
{
if ( ! FromJS(cx, argv[1], wait) )
return JS_FALSE;
}
*rval = ToJS(cx, p->AcceptWith(*base->GetBase(), wait));
return JS_TRUE;
}
/***
* <method name="waitForAccept">
* <function returns="Boolean">
* <arg name="Seconds" type="Integer" default="-1" />
* <arg name="MilliSeconds" type="Integer" default="0" />
* </function>
* <desc>
* This function waits for an incoming connection. Use it if you want to call
* accept or acceptWith with wait set to false, to detect when an incoming connection
* is waiting to be accepted.
* Returns true if an incoming connection arrived, false if the timeout elapsed.
* </desc>
* </method>
*/
JSBool SocketServer::waitForAccept(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
wxSocketServer *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
long secs = -1;
long ms = 0;
if ( argc > 2 )
argc = 2;
switch(argc)
{
case 2:
if ( ! FromJS(cx, argv[1], ms) )
return JS_FALSE;
// Fall through
case 1:
if ( ! FromJS(cx, argv[0], secs) )
return JS_FALSE;
// Fall through
default:
*rval = ToJS(cx, p->WaitForAccept(secs, ms));
}
return JS_TRUE;
}