2004-05-30 02:46:58 +02:00
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#include "MaxInc.h"
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#include "ExpUtil.h"
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//////////////////////////////////////////////////////////////////////
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// MAXtoGL: convert point from MAX's coordinate system to that used
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// within the engine
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void MAXtoGL(Point3 &pnt)
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{
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float tmp = pnt.y;
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pnt.y = pnt.z;
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pnt.z = tmp;
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}
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