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// OpenGL helpers
//
// Copyright (c) 2002-2005 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
#include "precompiled.h"
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "lib.h"
#include "sdl.h"
#include "ogl.h"
#include "detect.h"
#include "debug.h"
#include "lib/res/h_mgr.h"
#include "lib/res/graphics/tex.h"
#if MSC_VERSION
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
// glu32 is required - it is apparently pulled in by opengl32,
// even though depends.exe marks it as demand-loaded.
#endif
//----------------------------------------------------------------------------
// extensions
//----------------------------------------------------------------------------
// define extension function pointers
extern "C"
{
#define FUNC(ret, name, params) ret (CALL_CONV *name) params;
#define FUNC2(ret, nameARB, nameCore, version, params) ret (CALL_CONV *nameARB) params;
#include "glext_funcs.h"
#undef FUNC2
#undef FUNC
}
static const char* exts = NULL;
static bool have_14, have_13, have_12;
// return a C string of unspecified length containing a space-separated
// list of all extensions the OpenGL implementation advertises.
// (useful for crash logs).
const char* oglExtList()
{
debug_assert(exts && "call oglInit before using this function");
return exts;
}
// paranoia: newer drivers may forget to advertise an extension
// indicating support for something that has been folded into the core.
// we therefore check for all extensions known to be offered by the
// GL implementation present on the user's system; oglHaveExtension will
// take this into account.
// the app can therefore just ask for extensions and not worry about this.
static bool isImplementedInCore(const char* ext)
{
#define MATCH(known_ext)\
if(!strcmp(ext, #known_ext))\
return true;
if(have_14)
{
MATCH(GL_SGIS_generate_mipmap);
MATCH(GL_NV_blend_square);
MATCH(GL_ARB_depth_texture);
MATCH(GL_ARB_shadow);
MATCH(GL_EXT_fog_coord);
MATCH(GL_EXT_multi_draw_arrays);
MATCH(GL_ARB_point_parameters);
MATCH(GL_EXT_secondary_color);
MATCH(GL_EXT_blend_func_separate);
MATCH(GL_EXT_stencil_wrap);
MATCH(GL_ARB_texture_env_crossbar);
MATCH(GL_EXT_texture_lod_bias);
MATCH(GL_ARB_texture_mirrored_repeat);
MATCH(GL_ARB_window_pos);
}
if(have_13)
{
MATCH(GL_ARB_texture_compression);
MATCH(GL_ARB_texture_cube_map);
MATCH(GL_ARB_multisample);
MATCH(GL_ARB_multitexture);
MATCH(GL_ARB_transpose_matrix);
MATCH(GL_ARB_texture_env_add);
MATCH(GL_ARB_texture_env_combine);
MATCH(GL_ARB_texture_env_dot3);
MATCH(GL_ARB_texture_border_clamp);
}
if(have_12)
{
MATCH(GL_EXT_texture3d);
MATCH(GL_EXT_bgra);
MATCH(GL_EXT_packed_pixels);
MATCH(GL_EXT_rescale_normal);
MATCH(GL_EXT_separate_specular_color);
MATCH(GL_SGIS_texture_edge_clamp);
MATCH(GL_SGIS_texture_lod);
MATCH(GL_EXT_draw_range_elements);
}
#undef MATCH
return false;
}
// check if the extension <ext> is supported by the OpenGL implementation.
// takes subsequently added core support for some extensions into account.
bool oglHaveExtension(const char* ext)
{
debug_assert(exts && "call oglInit before using this function");
if(isImplementedInCore(ext))
return true;
const char *p = exts, *end;
// make sure ext is valid & doesn't contain spaces
if(!ext || ext == '\0' || strchr(ext, ' '))
return false;
for(;;)
{
p = strstr(p, ext);
if(!p)
return false; // <ext> string not found - extension not supported
end = p + strlen(ext); // end of current substring
// make sure the substring found is an entire extension string,
// i.e. it starts and ends with ' '
if((p == exts || p[-1] == ' ') && // valid start AND
(*end == ' ' || *end == '\0')) // valid end
return true;
p = end;
}
}
// check if the OpenGL implementation is at least at <version>.
// (format: "%d.%d" major minor)
bool oglHaveVersion(const char* desired_version)
{
int desired_major, desired_minor;
if(sscanf(desired_version, "%d.%d", &desired_major, &desired_minor) != 2)
{
debug_warn("oglHaveVersion: invalid version string");
return false;
}
int major, minor;
const char* version = (const char*)glGetString(GL_VERSION);
if(!version || sscanf(version, "%d.%d", &major, &minor) != 2)
{
debug_warn("oglHaveVersion: GL_VERSION invalid");
return false;
}
return (major > desired_major) ||
(major == desired_major && minor >= desired_minor);
}
// check if all given extension strings (passed as const char* parameters,
// terminated by a 0 pointer) are supported by the OpenGL implementation,
// as determined by oglHaveExtension.
// returns 0 if all are present; otherwise, the first extension in the
// list that's not supported (useful for reporting errors).
//
// note: dummy parameter is necessary to access parameter va_list.
//
//
// rationale: this interface is more convenient than individual
// oglHaveExtension calls and allows reporting which extension is missing.
//
// one disadvantage is that there is no way to indicate that either one
// of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3.
// this is isn't so bad, since they wouldn't be named differently
// if there weren't non-trivial changes between them. for that reason,
// we refrain from equivalence checks (which would boil down to
// string-matching known extensions to their equivalents).
const char* oglHaveExtensions(int dummy, ...)
{
const char* ext;
va_list args;
va_start(args, dummy);
for(;;)
{
ext = va_arg(args, const char*);
// end of list reached; all were present => return 0.
if(!ext)
break;
// not found => return name of missing extension.
if(!oglHaveExtension(ext))
break;
}
va_end(args);
return ext;
}
static void importExtensionFunctions()
{
#define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name);
#define FUNC2(ret, nameARB, nameCore, version, params) \
nameARB = NULL; \
if(oglHaveVersion(version)) \
*(void**)&nameARB = SDL_GL_GetProcAddress(#nameCore); \
if(!nameARB) /* use the ARB name if the driver lied about what version it supports */ \
*(void**)&nameARB = SDL_GL_GetProcAddress(#nameARB);
#include "glext_funcs.h"
#undef FUNC2
#undef FUNC
// It should be safe to load the ARB function pointers even if the
// extension isn't advertised, since we won't actually use them without
// checking for the extension.
}
//----------------------------------------------------------------------------
static void dump_gl_error(GLenum err)
{
debug_printf("GL error: ");
#define E(e) case e: debug_printf("%s\n", #e); break;
switch (err)
{
E(GL_INVALID_ENUM)
E(GL_INVALID_VALUE)
E(GL_INVALID_OPERATION)
E(GL_STACK_OVERFLOW)
E(GL_STACK_UNDERFLOW)
E(GL_OUT_OF_MEMORY)
default:;
}
#undef E
}
#ifndef oglCheck
// don't include this function if it has been defined (in ogl.h) as a no-op
void oglCheck()
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_warn should only happen once (if this is set), though.
bool error_enountered = false;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_warn("oglCheck reports error(s)");
}
#endif
// ignore and reset the specified error (as returned by glGetError).
// any other errors that have occurred are reported as oglCheck would.
//
// this is useful for suppressing annoying error messages, e.g.
// "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
// warned the user that their OpenGL implementation is too old.
void oglSquelchError(GLenum err_to_ignore)
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_warn should only happen once (if this is set), though.
bool error_enountered = false;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
if(err == err_to_ignore)
continue;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_warn("oglSquelchError reports other error(s)");
}
//----------------------------------------------------------------------------
// feature and limit detect
//----------------------------------------------------------------------------
int ogl_max_tex_size = -1; // [pixels]
int ogl_max_tex_units = -1; // limit on GL_TEXTUREn
int ogl_max_VAR_elements = -1; // GF2: 64K; GF3: 1M
int ogl_tex_compression_supported = -1; // S3TC / DXT{1,3,5}
// gfx_card and gfx_drv_ver are unchanged on failure.
int ogl_get_gfx_info()
{
const char* vendor = (const char*)glGetString(GL_VENDOR);
const char* renderer = (const char*)glGetString(GL_RENDERER);
const char* version = (const char*)glGetString(GL_VERSION);
// can fail if OpenGL not yet initialized,
// or if called between glBegin and glEnd.
if(!vendor || !renderer || !version)
return -1;
strcpy_s(gfx_card, sizeof(gfx_card), vendor);
// reduce string to "ATI" or "NVIDIA"
if(!strcmp(gfx_card, "ATI Technologies Inc."))
gfx_card[3] = 0;
if(!strcmp(gfx_card, "NVIDIA Corporation"))
gfx_card[6] = 0;
strcat_s(gfx_card, sizeof(gfx_card), renderer);
// don't bother cutting off the crap at the end.
// too risky, and too many different strings.
snprintf(gfx_drv_ver, sizeof(gfx_drv_ver), "OpenGL %s", version);
// add "OpenGL" to differentiate this from the real driver version
// (returned by platform-specific detect routines).
return 0;
}
static void CALL_CONV emulate_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
static void detectFeatures()
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
// make sure value remains -1 if not supported
if(oglHaveExtension("GL_NV_vertex_array_range"))
glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &ogl_max_VAR_elements);
ogl_tex_compression_supported = oglHaveExtensions(0, "GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc", 0) == 0;
// TODO: GL_S3_s3tc? It uses different enumerants (GL_RGB_S3TC etc), so the
// texture loading code would need to be changed; and it is not clear whether
// it supports the full range of DXT1/3/5. (There seems to be no specification;
// and many header files don't have GL_RGBA_DXT5_S3TC, suggesting that the
// drivers don't all support that.)
if(!ogl_tex_compression_supported)
{
// If there's no hardware support for compressed textures, do the
// decompression in software (but first let the user know it's probably not
// going to be very fast).
DISPLAY_ERROR(L"Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware.");
// TODO: i18n
glCompressedTexImage2DARB = emulate_glCompressedTexImage2D;
// Leave ogl_tex_compression_supported == 0, so that it indicates the presence
// of hardware-supported texture compression.
}
}
// call after each video mode change, since thereafter extension functions
// may have changed [address].
void oglInit()
{
// cache extension list and versions for oglHave*.
// note: this is less about performance (since the above are not
// time-critical) than centralizing the 'OpenGL is ready' check.
exts = (const char*)glGetString(GL_EXTENSIONS);
if(!exts)
{
debug_warn("oglInit called before OpenGL is ready for use");
}
have_12 = oglHaveVersion("1.2");
have_13 = oglHaveVersion("1.3");
have_14 = oglHaveVersion("1.4");
importExtensionFunctions();
detectFeatures();
}
uint ogl_dxt_from_fmt(GLenum fmt)
{
switch(fmt)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return 1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return DXT1A;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return 5;
default:
return 0;
}
}
// Software emulation of compressed-texture support, for really old
// cards/drivers that can't do it (but which do support everything else
// we strictly require). They probably don't have enough VRAM for all the
// textures, and are slow anyway, so it's not going to be a pleasant way
// of playing; but at least it's better than nothing.
static void CALL_CONV emulate_glCompressedTexImage2D(
GLenum target_, GLint level_, GLenum int_fmt,
GLsizei w, GLsizei h, GLint border,
GLsizei data_size, const GLvoid* data)
{
debug_assert(border == 0); // not supported by glCompressedTexImage2D
// S3TC format info
const uint dxt = ogl_dxt_from_fmt(int_fmt);
debug_assert(dxt != 0 && "invalid internal format");
const uint s3tc_bpp = (dxt == 3 || dxt == 5)? 8 : 4;
const size_t s3tc_size = round_up(w,4)*round_up(h,4)*s3tc_bpp/8;
debug_assert(s3tc_size == (size_t)data_size);
// decompress DDS to RGB[A]
Tex t;
const uint flags = dxt;
(void)tex_wrap((uint)w, (uint)h, s3tc_bpp, flags, (void*)data, &t);
(void)tex_transform(&t, TEX_DXT);
// uncompressed RGB[A] format info
u8* const uc_data = tex_get_data(&t);
GLenum uc_fmt = GL_RGB;
GLint uc_int_fmt = GL_RGB8;
if(dxt != 1)
{
uc_fmt = GL_RGBA;
uc_int_fmt = GL_RGBA8;
}
glTexImage2D(target_, level_, uc_int_fmt, w, h, 0, uc_fmt, GL_UNSIGNED_BYTE, uc_data);
(void)tex_free(&t);
}