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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* helper functions for path strings.
*/
// notes:
// - this module is independent of lib/file so that it can be used from
// other code without pulling in the entire file manager.
// - there is no restriction on buffer lengths except the underlying OS.
// input buffers must not exceed PATH_MAX chars, while outputs
// must hold at least that much.
// - unless otherwise mentioned, all functions are intended to work with
// native and VFS paths.
// when reading, both '/' and SYS_DIR_SEP are accepted; '/' is written.
#ifndef INCLUDED_PATH_UTIL
#define INCLUDED_PATH_UTIL
namespace ERR
{
const LibError PATH_LENGTH = -100300;
const LibError PATH_EMPTY = -100301;
const LibError PATH_NOT_RELATIVE = -100302;
const LibError PATH_NON_PORTABLE = -100303;
const LibError PATH_NON_CANONICAL = -100304;
const LibError PATH_COMPONENT_SEPARATOR = -100305;
}
/**
* check if path is valid. (see source for criteria)
*
* @return LibError (ERR::PATH_* or INFO::OK)
**/
extern LibError path_validate(const char* path);
/**
* return appropriate code if path is invalid, otherwise continue.
**/
#define CHECK_PATH(path) RETURN_ERR(path_validate(path))
/**
* check if name is valid. (see source for criteria)
*
* @return LibError (ERR::PATH_* or INFO::OK)
**/
extern LibError path_component_validate(const char* name);
/**
* is the given character a path separator character?
*
* @param c character to test
* @return bool
**/
extern bool path_is_dir_sep(char c);
/**
* is the given path(name) a directory?
*
* @return bool
**/
extern bool path_IsDirectory(const char* path);
/**
* is s2 a subpath of s1, or vice versa? (equal counts as subpath)
*
* @param s1, s2 comparand strings
* @return bool
**/
extern bool path_is_subpath(const char* s1, const char* s2);
extern bool path_is_subpathw(const wchar_t* s1, const wchar_t* s2);
/**
* copy path strings (provided for convenience).
*
* @param dst destination; must be at least as large as source buffer,
* and should hold PATH_MAX chars.
* @param src source; should not exceed PATH_MAX chars
**/
extern void path_copy(char* dst, const char* src);
/**
* flags controlling path_append behavior
**/
enum PathAppendFlags
{
/**
* make sure <dst> ends up with a trailing slash. this is useful for
* VFS directory paths, which have that requirement.
**/
PATH_APPEND_SLASH = 1
};
/**
* append one path onto another, adding directory separator if necessary.
*
* @param dst destination into which combined path is written;
* must hold at least PATH_MAX chars.
* @param path1, path2 strings: empty, filenames, or full paths.
* total resulting string must not exceed PATH_MAX chars.
* @param flags see PathAppendFlags.
**/
extern void path_append(char* dst, const char* path1, const char* path2, size_t flags = 0);
/**
* get the name component of a path.
*
* skips over all characters up to the last dir separator, if any.
* @param path input path.
* @return pointer to name component within <path>.
**/
extern const char* path_name_only(const char* path);
/**
* strip away the name component in a path.
*
* @param path input and output; chopped by inserting '\0'.
**/
extern void path_strip_fn(char* path);
/**
* get filename's extension.
*
* @return pointer to extension within <fn>, or "" if there is none.
* NOTE: does not include the period; e.g. "a.bmp" yields "bmp".
**/
extern const char* path_extension(const char* fn);
#endif // #ifndef INCLUDED_PATH_UTIL