Removes ConquestCritical class from certain non unit-producing structures.
This was SVN commit r10357.
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@ -25,7 +25,7 @@
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<Identity>
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<GenericName>House</GenericName>
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<Tooltip>Increase the population limit.</Tooltip>
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<Classes datatype="tokens">Village</Classes>
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<Classes datatype="tokens">Village -ConquestCritical</Classes>
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<Icon>structures/house.png</Icon>
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</Identity>
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<Obstruction>
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@ -47,7 +47,7 @@
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<Identity>
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<GenericName>Outpost</GenericName>
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<Tooltip>Reconnoiter the countryside. Garrison to provide defense.</Tooltip>
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<Classes datatype="tokens">Village Defensive</Classes>
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<Classes datatype="tokens">Village Defensive -ConquestCritical</Classes>
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<Icon>structures/outpost.png</Icon>
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</Identity>
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<Obstruction>
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@ -24,7 +24,7 @@
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<Identity>
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<GenericName>City Wall</GenericName>
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<Tooltip>Wall off your town for a stout defense.</Tooltip>
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<Classes datatype="tokens">Town</Classes>
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<Classes datatype="tokens">Town -ConquestCritical</Classes>
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<Icon>structures/wall.png</Icon>
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</Identity>
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<Obstruction>
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@ -24,7 +24,7 @@
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<Identity>
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<GenericName>City Gate</GenericName>
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<Tooltip>Allow units access through a City Wall. (Currently not a working feature).</Tooltip>
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<Classes datatype="tokens">Town</Classes>
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<Classes datatype="tokens">Town -ConquestCritical</Classes>
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<Icon>structures/gate.png</Icon>
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</Identity>
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<Obstruction>
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@ -46,7 +46,7 @@
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<Identity>
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<GenericName>Wall Turret</GenericName>
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<Tooltip>Garrison to defend a City Wall against attackers.</Tooltip>
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<Classes datatype="tokens">Town Defensive</Classes>
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<Classes datatype="tokens">Town Defensive -ConquestCritical</Classes>
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<Icon>structures/tower.png</Icon>
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</Identity>
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<Obstruction>
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@ -24,7 +24,7 @@
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<Identity>
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<GenericName>Farmstead</GenericName>
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<Tooltip>Dropsite for the Food resource.</Tooltip>
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<Classes datatype="tokens">Village</Classes>
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<Classes datatype="tokens">Village -ConquestCritical</Classes>
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<Icon>structures/farmstead.png</Icon>
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</Identity>
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<Obstruction>
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@ -24,7 +24,7 @@
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<Identity>
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<GenericName>Mill</GenericName>
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<Tooltip>Dropsite for Wood, Stone, and Metal resources.</Tooltip>
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<Classes datatype="tokens">Village</Classes>
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<Classes datatype="tokens">Village -ConquestCritical</Classes>
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<Icon>structures/mill.png</Icon>
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</Identity>
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<Obstruction>
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@ -5,6 +5,7 @@
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</BuildRestrictions>
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<Identity>
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<GenericName>Resource Structure</GenericName>
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<Classes datatype="tokens">-ConquestCritical</Classes>
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</Identity>
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<Vision>
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<Range>4</Range>
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